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qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^{s8}^^{s9}^^{s10}^^{s13}^^{s12}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Desert_Forest|Desert Forest qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Settlement {s0}|{s10}Settlement {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} stags. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} stags. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} stags. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} stags. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} stags. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} stags. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} stags qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centres_Repo|Kingdom Centres Report ^^^--Towns-- {s4}^^^^--Castles-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defence of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_You_are_from_the_Nor|You are from the North. qstr_Northmen_are_known_a|Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North. qstr_You_are_from_the_Wes|You are from the Westerlands. qstr_Westermen_are_mostly|Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters. qstr_You_are_Dornish.|You are Dornish. qstr_You_come_from_the_ho|You come from the hottest region in Westeros and you have very different customs and traditions compared to the rest of the Seven Kingdoms. qstr_You_are_from_Qohor.|You are from Qohor. qstr_You_were_born_in_Qoh|You were born in Qohor, also known as the City of Sorcerers. Qohor is the easternmost of the nine Free Cities located in western Essos. qstr_You_are_from_the_Rea|You are from the Reach. qstr_You_are_part_of_one_|You are part of one of the largest regions in Westeros and inhabit the island to the south. qstr_You_are_from_the_Sto|You are from the Stormlands, qstr_a_descendant_of_peop|a descendant of people from the first men. qstr_You_are_Ironborn|You are Ironborn, qstr_.....|..... qstr_You_are_a_Free_Folk|You are a Free Folk, qstr_You_are_a_Dothraki.|You are a Dothraki. qstr_You_originate_from_a|You originate from a tribe that resides in the Dothraki Sea. qstr_You_are_a_Targaryen|You are a Targaryen, qstr_You_are_from_the_Val|You are from the Vale, qstr_You_are_from_the_Riv|You are from the Riverlands, qstr_You_are_from_the_isl|You are from the island of Dragonstone, qstr_You_are_from_Volanti|You are from Volantis, qstr_Volantenes_are_known|Volantenes are known to be strange and subtle. Some known as the old blood still live in Volantis and are said to be descendents from old Valyria itself. qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_The_Old_Gods_of_the_|The Old Gods of the Forest. qstr_The_faith_in_which_y|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions. qstr_R_hllor.|R'hllor. qstr_You_worship_the_Lord|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire. Since those days, you remain devoted to that religion. qstr_You_believe_in_one_g|You believe in one god who has seven faces often referred to as the seven faced god. qstr_This_religion_was_br|This religion was brought to Westeros through the invasion of the Andals. Since those days, you remain devoted to that religion. qstr_Your_family_believed|Your family believed in the Drowned God. qstr_You_believe_in_a_lif|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same. The Drowned God dates back to before the Andal Invasion and you are a staunch believer of the old ways. qstr_...Westeros_299...|...Westeros 299... qstr_The_Andals_called_it|The Andals called it the Seven Kingdoms, where their ancestors killed off the Children of the Forest and pushed the First Men north past the Neck. The kingdoms are large, rich, and beautiful... as they are coveted. The kingdoms are once again at war after the death of King Robert Baratheon. Lord Eddard Stark, Hand of the King and Warden of the North discovered that King Robert's children were a product of incest between Queen Cersei Lannister and her twin brother, Ser Jaime. The Lannisters have put the insolent boy King Joffrey on the Iron Throne! After imprisoning Lord Tyrion Lannister, Lord Tywin Lannister, Lord of Casterly Rock and Warden of the West, has assembled his army in the Westerlands to march on the North and their allies in the Riverlands. Ravens have been called, wolves are howling, lions are roaring, and stags are clashing.^^To the south, King Robert's younger brother, Lord Renly Baratheon has crowned himself as king. Through the marriage of Lady Margaery Tyrell, daughter of Lord Mace Tyrell, Lord of the Highgarden and Warden of the South, the Reach has allied with the King in the Stormlands to crown him ruler of the Seven Kingdoms. However, some of the lords in the Stormlands recognize his older brother, Stannis Baratheon as the rightful heir to the Iron Throne, and will not stay dormant as their fellow countrymen choose to follow a pretender while his older brother is stranded on the island of Dragonstone. ^^Past the western coast, the men of the Iron Islands, led by their self-proclaimed King Balon Greyjoy wreak havoc on the mainlanders as the kings of Westeros fight each other for the Iron Throne. Like the Northerners, the Ironborn mean to bring their country back to the Old Ways, when they ruled themselves independently from the Southern Kings. They do not deal in wealth and trade for their prosperity, they take what is theirs through raiding and raping. Iron, not gold. ^^The people of Dorne live in the southernmost region of Westeros and have always been known as being a more independent country then the other kingdoms. Lead by Prince Doran Martell, the Dornishmen have past ties to the old Targaryen kings and have often been mistreated by their northern neighbours. Dorne harbours deep mistrust of Lord Tywin Lannister for the murder of Elia Martell. His bannerman, Ser Gregor Clegane, raped and murdered Elia and killed her children during Robert Baratheon's rebellion to the Targaryen's, for she had been married to Rhaegar Targaryen. The eastern realm of Westeros, the Vale of Arryn, has stayed out of the conflict thus far. Lord Jon Arryn, prior to his death, Lord of the Eyrie and Warden of the East, was Hand of the King for Robert Baratheon before Lord Eddard Stark. Lady Lysa Arryn, his wife, remains neutral in the war for fear of her son's life, even though Lord Eddard Stark's wife, Catelyn, is her sister from the Riverlands. We shall see which direction these neutral realms decide to take. ^^Across the Narrow Sea, to the east, lies the Free Cities of Essos. Though the name sings of freedom, many of the cities rely on slavery and are not much but urban city states with a few settlements and farms where these slaves labour away. The Free Cities include Braavos, Lorath, Norvos, Qohor, Pentos, Tyrosh, Lys, Myr, and Volantis. The Dothraki horsemen have many settlements throughout Essos and have migrated into the lands of the Free Cities, they have been wreaking havoc through the western plains of Essos. ^^Past the city-states spreads a rumour of a young girl with three dragon eggs, Daenerys Targaryen. The last remaining heir of the former ruler of Westeros, the Dragon Queen seems to have her eyes set on Westeros. But those are not the only rumours of the world, it seems. ^^The Night's Watch, an order of men who guard Westeros from the Wildlings who live far north beyond the Wall have noticed a rising amount of these ravages crossing south. The Wildlings have united into an army under a former ranger of the Night's Watch, Mance Rayder, also known as the King beyond the Wall. The reason why seems to be disturbing, these Wildlings, who call themselves the Free Folk, tell stories of the dead rising, but many believe it is most likely just an excuse to get their people South for the winter. ^^^But winter is coming, as the Starks always say. The Northerners are always right, and the summer has lasted years longer than any summer in recent history. With such a long summer, comes an even longer winter. As Westeros lives in a clash of kings, this storm of swords will only bring a feast of crows, and the winds of winter will swallow the realm. qstr_A_WORLD_OF_ICE_AND_F|A WORLD OF ICE AND FIRE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A maester in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_Unhappy|Unhappy qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Join_the_competition|Join the competitions qstr_Stroll_through_town|Stroll through town qstr_Meet_the_mayor|Meet the mayor qstr_Black_Bargeman_Inn|Black Bargeman Inn qstr_Merchant_s_House_Inn|Merchant's House Inn qstr_Checkered_Hazard_Inn|Checkered Hazard Inn qstr_Broken_Anvil_Inn|Broken Anvil Inn qstr_Seven_Swords_Inn|Seven Swords Inn qstr_Smoking_Log_Inn|Smoking Log Inn qstr_Drunken_Dornishman_I|Drunken Dornishman Inn qstr_Visit_the_Inn|Visit the Inn qstr_Visit_the_training_g|Visit the training grounds qstr_Tour_the_grounds|Tour the grounds qstr_Visit_your_Enterpris|Visit your Enterprise qstr_Attempt_to_visit_a_l|Attempt to visit a lady qstr_Trade_with_locals|Trade with locals qstr_Travel_to_another_po|Travel to another port qstr_Manage_this_{reg0?to|Manage this {reg0?town castle} qstr_Move_your_court_here|Move your court here qstr_Manage_the_garrison|Manage the garrison qstr___{reg1}_stags_per_n| ({reg1} stags per night) qstr___1_stag_per_night_| (1 stag per night) qstr_Wait_here_for_some_ti|Wait here for some time qstr_Other_activities|Other activities qstr_See_the_ships|See the ships qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes} qstr_Prepare_a_feast_for_|Prepare a feast for your men qstr_Sail_from_port|Sail from port qstr_Leave|Leave qstr_Travelling_Merchant|Travelling Merchant qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Neutral|Neutral qstr_Kind|Kind qstr_Admirable|Admirable qstr_Noble|Noble qstr_Heroic|Heroic qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_{s0}|{s0} qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Attributes _^___|{s1}Attributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armour, gloves and boots)^ to display them. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_The_enemy_is_routing|The enemy is routing, rally your men and finish this! qstr_Your_troops_are_rout|Your troops are routing, the battle is almost lost! qstr_{s1}_is_the_new_King|{s1} is the new King of {s2}!!! qstr_Lord_Paramount_Roose|Lord Paramount Roose Bolton qstr_Lord_Paramount_Roose_|Lord Paramount Roose Bolton's Party qstr_Lord_Paramount_Walde|Lord Paramount Walder Frey qstr_Lord_Paramount_Walder|Lord Paramount Walder Frey's Party qstr_Lord_Edmure_Tully|Lord Edmure Tully qstr_Lord_Edmure_Tully_s_|Lord Edmure Tully's Party qstr_Rating_{reg30}|Rating {reg30} qstr_0..19|0..19 qstr_20..39|20..39 qstr_40..59|40..59 qstr_60..79|60..79 qstr_80+|80+ qstr_Due_to_the_status_of|Due to the status of war between your faction and {s10} you have lost {reg6} silver stags as a war tax from {s9} qstr_Due_to_the_bad_relat|Due to the bad relation you have with {s8} you have lost {reg6} of your deposit qstr_Due_to_the_status_of_|Due to the status of war between your faction and {s10} you have lost {reg6} silver stags as a war tax qstr_You_have_obtained_th|You have obtained the prison keys. qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of troops in a very short time. The rest of their troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. Their troops start to panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_You_have_received_{r|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{re|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg|You have received {reg5} critical damage from behind! qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_stumble_and_fall|You stumble and fall. qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_call_your_horse.|You call your horse... qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Division_Placement|Division Placement qstr_Advanced_Formations|Advanced Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_Division_{reg1}_{s2}_for|Division {reg1} {s2} forms line. qstr_Division_{reg1}_{s2}_form|Division {reg1} {s2} forms {reg0} lines. qstr_To_your_positions!|To your positions! qstr_You_whistle_for_your|You whistle for your horse. qstr_You_unleash_a_fearso|You unleash a fearsome cry! qstr_You_rally_your_men!_|You rally your men! (wounded troops recover {reg1} % hitpoints) qstr__You_have_beaten_the| You have beaten the old hero, you have begun your journey to the legend. qstr_The_Raiders_push_you|The Raiders push you back and you only just manage to escape with your life. qstr_It_looks_as_though_t|It looks as though the Raiders have been dealt with. qstr_The_raiding_party_le|The raiding party leader has been slain. Searching through his belongings you find qstr_You_must_push_back_t|You must push back the raiders.^^(Press K) qstr_The_mutineers_push_y|The mutineers push you back and you only just manage to escape with your life. qstr_It_looks_as_though_th|It looks as though the mutineers have been dealt with. qstr_Head_back_to_the_Com|Head back to the Commander and let him know the mutineers have been dealt with. qstr_Quest_updated _Mutin|Quest updated Mutiny at Craster's Keep. qstr_Karl_Tanner_the_part|Karl Tanner, the party leader has been slain. Searching through his belongings you find qstr_You_must_kill_the_mu|You must kill the mutinous night's watchmen.^^(Press K) qstr_You_were_injured_try|You were injured trying to suppress the attack. qstr_Although_you_have_ma|Although you have managed to suppress the attack, it looks as though King Robb Stark has been slain. qstr_It_looks_as_though_y|It looks as though you have managed to suppress the attack. qstr_You_have_helped_slay|You have helped slay all the soldiers of the North. qstr_King_Robb_Stark_has_|King Robb Stark has fallen!! qstr_The_Wildlings_push_y|The Wildlings push you back and you only just manage to escape with your life. qstr_It_looks_as_though_the|It looks as though the Wildlings have been dealt with. Leave the cave with the prisoners. qstr_You_ve_killed_the_tr|You've killed the tribe leader. Searching through his belongings you find qstr_It_seems_you_ve_happ|It seems you've happened upon a small Wildling clan. Though they do not seem the friendly type.^^(Press K) qstr_You_have_entered_Hol|You have entered Hollow Hill. This hideout serves as the headquarters of the Brotherhood Without Banners.^^(Press K) qstr__The_rattle_of_spike| The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman.^^(Press K) qstr__Your_own_life_seems| Your own life seems not so bad, as you see these poor wretches working themselves to an early grave just for the bread to survive.^^(Press K) qstr_You_arrive_at_an_Inn|You arrive at an Inn. Here you can talk to the locals or hire men.^^(Press K) qstr_Some_of_your_men_are|Some of your men are frightened and are trying to flee!! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_End_the_sparring_mat|End the sparring match? qstr_Do_you_wish_to_give_|Do you wish to give up the fight? qstr_You_ve_lost_a_total_|You've lost a total number of {reg2} duels. qstr_You_ve_won_a_total_n|You've won a total number of {reg2} duels qstr_Tutorial|Tutorial qstr__________Keys_______| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U) ^- Banner Heal (Key J, heal allies a lot and at short distance)^- See all Names (Key Down Alt) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(Press K) qstr__________Keys________| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U) ^- Banner Heal (Key J, heal allies a lot and at short distance)^- See all Names (Key Down Alt) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(press K to finish reading) qstr__Dun_Taruo_is_today_| Dun Taruo is today known as Burghead, a small fishing village. But back then it was the largest known Pictish fort.^ Placed on a peninsula stretching into the North Sea. It's believed to have been one of the 'capitals' of the Picts.^The earliest ramparts at Burghead were probably built around 400AD, and were wooden palisades.^^(Press K) qstr____EARLIEST_RECORD _| - EARLIEST RECORD Duin Ollaigh^-DATE 685. In the Annals of Ulster^- MEANING possibly of GOIDELIC dun 'fort' of Ollach.^- Actual Place DUNOLLY (Scotland)^- In Annals of Ulster is described as 'Duin Ollaich meic Briuin in the territory of the Cruithentuath' in the 'Cattle Raid of Cooley'.^^(Press K) qstr__________Keys_________| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U)^- See all Names (Key Down Alt) ^- Banner Heal (Key J, heal allies a lot and at short distance) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(press K to finish reading) qstr__Crannogs_are_partia| Crannogs are partially or entirely artificial islands, usually built in lakes, rivers and estuarine waters.^ Typically constructed with layers of stone, brushwood, tree trunks and soil,^a good place to hunt wildfowl and fish, as well as keep livestock safe from marauders.^^(press K to finish reading) qstr__Legend_and_mystery_| Legend and mystery is born here.^ The birthplace of King Arthur and^ the home of Merlin the Magician^whose cave is below at the sandy shore.^^(press K to finish reading) qstr__He_who_once_ruled_a| He who once ruled a nation^ was encircled by fire;^no troop of friends,^strong princes,^stood around him ^they ran to the woods^to save their lives.^-Beowulf-^^(press K to finish reading) qstr__Never_have_I_seen_b| Never have I seen braver strangers.^ I expect you're here^to find adventure, not asylum.^-Beowulf-^^(press K to finish reading) qstr__Before_your_eyes_st| Before your eyes stretches the ruins of a once great wall built by Roman emperor Hadrian.^ For years men transported stones to be erected as protection against the Picts of the north.^Now nature is taking them down and locals collect them for their pens.^ The Romans are gone but battles still ravage the land by the crumbling wall.^^(press K to finish reading) qstr__Fate_often_saves^_a| Fate often saves^ an undoomed man if ^his courage holds.^-Beowulf-^^(press K to finish reading) qstr__Light_shone_from_th| Light shone from the East,^ that bright beacon of God,^ and the seas subsided.^I saw cliffs, the windy^ walls of the sea.^ Fate often saves^an undoomed man^ if his courage holds.^ Beowulf ^^(press K to finish reading) qstr__Dark_Age_Battle_Sys| Dark Age Battle System^^There are no men whom fear does not touch. ^Battles require a strong organization or you will falter. ^^Heavy infantry is the core of the army. ^They advance throwing javelins or darts, form a shield wall and charge. ^Cavalry and light infantry then flank the enemy.^Ranged units avoid melee attack and provide cover.^^(press K to finish reading) qstr_Dagmer _Trying_to_fl|Dagmer Trying to flee, Peasant? qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_You_have_just_killed|You have just killed the boar that killed King Robert Baratheon. qstr_You_have_managed_to_|You have managed to kill the boar that killed King Robert Baratheon. You must make way to King's Landing and inform the Small Council. Who knows, they may pay you a handsome reward. qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control qstr__VERY_IMPORTANT _How| VERY IMPORTANT How does the gamemode Warlords Battle work?^^1. If you are lord, then in the inventory menu you can choose the type of troop command you'd like. If you have more money than usual it's because you need to pay your troops. What does this mean? That all the money you don't spend on buying equipment will be used for wages to battlefield troops (more money = more troops). ^Each basic troop normally costs 50 coins, but if a unit is level 21, it costs +50 coins. If a unit is level 25, by each level it cost you +30 coins. And if a unit has horse +50 coins. Keep this in mind when designing your army. Do you prefer quantity over quality? . ^^2. If you are an elite troop no need to worry about recruiting troops, spend all your money equipping the best gear; you have to be a battle champion, someone important, so your performance in battle is essential. ^ Killing, healing allied troops, exploring the territory, taking orders from lords, is all crucial. Also, if the lords fall, the task of leading the troops will fall upon you.^^(Press K) qstr_^^It_s_the_early_hou|^^It's the early hours of the morning when you reach King's Landing, a bustling city on the eastern coast of Westeros set within the Crownlands. You had made your way here after hearing news of King Robert Baratheon.^You note the climate is warm with a subtle relaxed atmosphere. Other than the solemn silence around the capital, everything seems like a normal day.^ You roam the Street of Sisters and eye Visenya's Hill and the Great Sept of Baelor in the distance. This place is huge and you remind yourself not to stray too far in fear of getting lost.. qstr_^^Volantis_the_first|^^Volantis, the first of the Free Cities. You find yourself gazing across the Rhoyne taking in the grand scale of the Long Bridge.^Without seeing it for yourself, it's hard to imagine a bridge could be large enough to hold multi level houses, shops, brothels and marketplaces but here it is in all it's glory. The place where your journey begins. qstr__{s18}_{s1}| {s18} {s1}, qstr__None| None qstr__Next_pay_day _{s1}| Next pay day {s1} qstr_{s1}^^Affiliated_to_|{s1}^^Affiliated to {s5} qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_No_companions_in_par|No companions in party! qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigours of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learnt mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_born_a_Doth|You were born a Dothraki, your family travelled the Dothraki sea on horses, never staying in one place for too long. As a Dothraki you learn the importance of a horse from an early age. qstr_You_were_a_child_of_|You were a child of the Free Folk, born into a tribe who lived in great camps beyond the wall to the north. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learnt how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy back ways. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you spent most of your time hunting food to feed yourself. Although you sometimes went hungry, you became a skilful hunter and pathfinder in this trackless country. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practised long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valour to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size unmanageable {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ qstr_No_one|No one qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8} qstr_You_are_not_reading_|You are not reading any books qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Renown _{reg2}_^Bard|Renown {reg2} ^Bardic Reputation {reg1} ^Honour rating {reg3} {s12}^Friends {s8}.^Enemies {s6}.^{s9}.^^^Injuries^ Minor {s10}.^ Major {s11}.^^Your Religion^ {s13}.^^Trait {s14}. qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relation_with_t|Your relation with the factions are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1 and is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_The_messenger_system|The messenger system has been reset. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_lost_your_duel_a|You lost your duel against ^^{s3} qstr_You_won_your_duel_ag|You won your duel against ^^{s3} qstr_You_prepare_to_duel_|You prepare to duel ^^{s3} qstr_^^^^You_have_fought_|^^^^You have fought {s3} {reg5} times. ^^You've won {reg6} times. ^^You've lost {reg7} times qstr_^^^^Duelling_with_yo|^^^^Duelling with your own troops will not count towards your duelling statistics. qstr_Villagers|Villagers qstr_The_time_for_talk_is|The time for talk is over. {s1} is waiting to begin the duel. qstr_Ambush!_The_enemy_ha|Ambush! The enemy has manoeuvred to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_encountered_{s1|You have encountered {s1}. You have {reg10} troops fit for battle. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because {reg59?she he} is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because {reg59?she he} is hated. qstr_^^The_troops_you_sel|^^The troops you selected are ready to join you in battle. qstr_^^Your_captains_will|^^Your captains will deal with troop assignments. qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains. qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_The_troops_you_left_|The troops you left behind have been slain and raised as the dead qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{r|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Wight_party_found|Wight party found qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Ally|Ally qstr_Friend|Friend qstr_Enemy|Enemy qstr_^^^^The_troops_you_s|^^^^The troops you selected are ready to join you in battle. qstr_^^^^Your_captains_wi|^^^^Your captains will deal with troop assignments. qstr_You_retreat_from_the|You retreat from the battle. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the settlement, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your settlement seems quiet, with some men watching while others are sleeping. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your settlement. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your settlement is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your settlement. qstr_settlement_demolishe|settlement demolished! qstr_You_estimate_your_pr|You estimate your prisoners here have a {reg2}% chance of escape. qstr_Currently_{reg1}_pri|Currently {reg1} prisoners are working here and {reg2} guards are on duty. qstr___{reg1}_silver_stag| ({reg1} silver stags per day) qstr_You_are_in_no_condit|You are in no condition to work. qstr_You_are_paid_for_you|You are paid for your labour. qstr_Some_of_the_prisoner|Some of the prisoners you have working in the mine managed to escape.^The remaining prisoners earned you {reg1} silver stags this week. qstr_The_prisoners_you_ha|The prisoners you have working in the mine earned you {reg1} silver stags this week. qstr_Some_of_the_prisoners|Some of the prisoners you have working in the iron mine managed to escape.^The remaining prisoners earned you {reg1} silver stags this week. qstr_The_prisoners_you_hav|The prisoners you have working in the iron mine earned you {reg1} silver stags this week. qstr_You_have_found_a_spo|You have found a spot for mining obsidian. Setting up mines can be expensive and time consuming but with enough coin and equipment, you can set up a mining operation here.^^Permission from the local village elder will be needed to contract men from the local area to build and work within the mines. You will also need 12 pieces of stone, 12 timber and 7 tools.^It will take approximately 3 months before the mine is ready and fully operational. qstr_Building_is_currentl|Building is currently in progress. Check back later to see if the works have been completed. qstr_The_work_needed_to_b|The work needed to build the mine has now begun. qstr_We_need_more_materia|We need more materials or permission from the local elder before we can start work on the mine. qstr_You_have_discovered_|You have discovered Hollow Hill. You gained 200xp. qstr_You_see_the_farmstea|You see the farmstead ahead of you. qstr_You_have_dealt_with_|You have dealt with the Wildling threat. qstr_You_have_failed_to_d|You have failed to deal with the Wildling threat. qstr_You_have_dealt_with_t|You have dealt with the Wildling threat. You must return to King Robb Stark. qstr_You_have_failed_to_de|You have failed to deal with the Wildling threat. You must return to King Robb Stark. qstr_As_you_lay_on_the_gr|As you lay on the ground you see a large man lean over you. qstr_All_you_see_here_now|All you see here now is the remains of what was once a large camp, and piles of bodies laid upon the ground. qstr_You_see_before_you_a|You see before you a large camp with what looks to be hundreds of heavily armed men. qstr_You_have_dealt_with_th|You have dealt with the threat. qstr_You_see_before_you_a_|You see before you a large slavers camp. qstr_All_you_see_here_now_|All you see here now is the remains of what was a large camp. qstr_You_have_managed_to_j|You have managed to just barely escape your disastrous defeat through the valour of your men and the gods sense of humour to not have you die this day.^You know in your heavy heart that you may not be so lucky next time. qstr_You_watch_helplessly|You watch helplessly as your loyal men drop like dying goats around you. You curse the gods at such misfortune. However, there is a chance. You see that slaving bastard, Razdal, standing over one of your dying brothers.^You break desperately for the opening to directly engage Razdal and turn the tide of battle in your favour.^Razdal turns toward you with a wicked smile as blood drips from his blade. You charge toward him with a blood curdling howl and unleash a furious assault. Razdal parries away a few of your blows before you strike him with a glancing blow against his shoulder, resulting in a stream of blood flowing from his wound.^With no hesitation you kick Razdal's legs out from under him and bring your weapon down upon him to end his sorry life. Razdal barely rolls away before your weapon strikes harmlessly against the sand.^You swing your weapon swiftly in a fluid arc toward Razdal as he begins to rise. Your weapon is partially deflected as it bites into Razdal's thigh. Just as you are about ready to thrust your blade through Razdal's gut, you feel an unbelievable sharp pain in your neck.^Your hand grasps toward your neck to feel an arrow jutting out as blood runs down in streams through your fingers.^Out of your fading and blurring vision, you catch Razdal's blade hurtling toward your face. qstr_You_have_discovered_C|You have discovered Craster's Keep. You gained 200xp. qstr_Even_though_you_were|Even though you were injured, you still manage to find your way to the castle halls. qstr_You_finally_manage_t|You finally manage to find your way to the hall. qstr_You_manage_to_make_i|You manage to make it out alive. qstr_You_finally_reach_th|You finally reach the Bridge of Skulls, aptly named for the bones in the gorge below. ^The path is dangerous and unfortunately any horses had to be left behind. It looks as though the Wildlings have already started the attack. You must hurry! qstr_You_have_discovered_t|You have discovered the Inn of the Kneeling Man. You gained 200xp. qstr___{reg1}_silver_stags| ({reg1} silver stags per night) qstr_You_have_discovered_th|You have discovered the Old Stone Bridge. You gained 200xp. qstr_You_have_discovered_I|You have discovered Illyrio's Manse. You gained 200xp. qstr_The_castle_has_been_|The castle has been re-built! qstr_It_seems_some_slaver|It seems some slavers was using this as a hideout. Be prepared for a battle! qstr_You_arrive_at_Evenfa|You arrive at Evenfall harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_the_ha|You arrive at the harbour of Oldoak.^^ There are no ferries here to transport you. qstr_You_arrive_at_Greens|You arrive at Greenstone harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Old_Wy|You arrive at Old Wyk harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Fair_I|You arrive at Fair Isle harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Long_S|You arrive at Long Sister harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Sweet_|You arrive at Sweet Sister harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Eastwa|You arrive at Eastwatch harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Orange|You arrive at Orange Shore harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Grimst|You arrive at Grimston harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Oakens|You arrive at Oakenshield harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Greysh|You arrive at Greyshield harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_the_har|You arrive at the harbour of Iron Holt.^^ There are no ferries here to transport you. qstr_You_arrive_at_Orkmon|You arrive at Orkmont harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Blackt|You arrive at Blacktyde harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Claw_I|You arrive at Claw Isle harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Rook_s|You arrive at Rook's Rest harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_a_harb|You arrive at a harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_a_natu|You arrive at a natural harbour. qstr_You_have_discovered_S|You have discovered Shandystone. You gained 200xp. qstr_You_have_discovered_Q|You have discovered Queenscrown. You gained 200xp. qstr_You_have_discovered_the|You have discovered the Boneway. You gained 200xp. qstr_You_have_discovered_the_|You have discovered the Broken Arm. You gained 200xp. qstr_You_have_discovered_N|You have discovered Nagga's Ribs. You gained 200xp. qstr_Searching_through_th|Searching through the ruins you found 250 coins. qstr_You_have_discovered_O|You have discovered Oldstones. You gained 200xp. qstr_You_have_discovered_M|You have discovered Morne. You gained 200xp. qstr_Searching_through_the|Searching through the tower you found 250 coins. qstr_You_have_discovered_T|You have discovered Tumbledown Tower. You gained 200xp. qstr_You_have_discovered_H|You have discovered Hoare castle. You gained 200xp. qstr_Searching_through_the_|Searching through the ruins you found 350 coins. qstr_You_have_discovered_Ca|You have discovered Castamere. You gained 200xp. qstr_Searching_through_the_r|Searching through the ruins you found 50 coins. qstr_You_have_discovered_Ta|You have discovered Tarbeck Hall. You gained 200xp. qstr_You_have_discovered_W|You have discovered Whitewalls. You gained 200xp. qstr_You_have_discovered_the_l|You have discovered the lair of Silverwing. You gained 200xp. qstr_You_have_discovered_the_T|You have discovered the Tower of Joy. You gained 200xp. qstr_The_rescued_prisoner|The rescued prisoners join your party. qstr_It_is_night_and_the_|It is night, and the temple seems quiet. qstr_You_do_not_have_enough|You do not have enough troops to attempt such a feat. qstr_You_can_only_attempt|You can only attempt to recruit here as a member of R'hllor. qstr_You_feel_good_for_he|You feel good for helping. qstr_You_don_t_have_enough_|You don't have enough gold. How embarrassing! qstr_The_priests_bless_yo|The priests bless you and you continue on your way. qstr_You_need_to_have_more|You need to have more men for this. qstr_It_is_night_and_the_g|It is night, and the godswood seems quiet. qstr_You_can_only_attempt_|You can only attempt to recruit here as a member of the Old Gods of the Forest. qstr_The_Old_Gods_bless_y|The Old Gods bless you and you continue on your way. qstr_It_is_night_and_the_s|It is night, and the septry seems quiet. qstr_You_can_only_attempt_t|You can only attempt to recruit here as a member of the Faith of the Seven. qstr_The_Septons_bless_yo|The Septons bless you and you continue on your way. qstr_You_have_discovered_the_C|You have discovered the Crossroads Inn. You gained 200xp qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__As_you_approach_the| As you approach the gate, you are greeted by men loyal to {s7}. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__As_you_approach_the_| As you approach the town gates, you are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offence against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_{s12}_is_{s13}_s_las|{s12} is {s13}'s last stronghold. They will be unable to make an exchange. qstr_You_can_use_persuasi|You can use persuasion skill only once per a day. qstr_ally_strength _{reg0|ally strength {reg0} qstr_enemy_strength _{reg|enemy strength {reg0} qstr_persuasion_difficult|persuasion difficulty {reg0} qstr_normalize_difficulty|normalize difficulty {reg0} qstr_persuasion_skill_eff|persuasion skill effect {reg0} qstr_total_difficulty _{r|total difficulty {reg0} qstr__Your_Persuasion_str| Your Persuasion strength is {reg5}.^{s5} qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_Your_men_are_buildin|Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_Your_perimeter_contr|Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_Your_men_are_ready_f|Your men are ready for assault.^^ qstr_As_a_disciplined_arm|As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_Your_men_have_finish|Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_Your_men_have_finishe|Your men have finished making scaling equipment.^^ qstr_Your_attempt_to_find|Your attempt to find a traitor in the settlement has failed.^^ qstr_You_have_found_a_tra|You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_Your_attempt_to_have|Your attempt to have your men infiltrate {s4} has failed.^^ qstr_Your_men_have_succee|Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_You_ve_managed_to_pi|You've managed to pillage the crops and farms nearby.^^ qstr_You_have_sent_men_to|You have sent men to find a traitor in {s4}.^^ qstr_You_have_found_a_trai|You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_Your_men_are_taking_|Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_You_have_sent_men_to_|You have sent men to infiltrate {s4}.^^ qstr_Your_camp_stinks._Th|Your camp stinks. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_As_a_disciplined_army|As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_Your_men_are_digging|Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more_|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_t|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_th|You need to have more than 80 men in order to do this. qstr_The_assault_equipmen|The assault equipment is ready. The troops await your orders.^^ qstr_You_look_towards_{s4|You look towards {s4}. Your men are mostly silent while they await your order to attack. Some however you can hear muttering to themselves and you can clearly see others are doing there best to hold back the fear of death.^As you look back at your men they exchange glances with you, hoping you will get them through another day.^^ qstr_The_steel_of_weapons|The steel of weapons glitter, banners sway in the wind emblazoned with the emblem of each house here today and horns are sounding all around you. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives.^Up ahead there are only two things victory or death.^^ qstr_You_look_towards_{s4}|You look towards {s4}. Your men are silent while waiting for your order to charge towards death. Some however you can hear muttering to themselves and you can clearly see others are doing there best to hold back the fear of death.^As you look back at your men they exchange glances with you, hoping you will get them through another day.^^ qstr_^^The_troops_you_sele|^^The troops you selected are ready to join you in battle. The rest will stay at the siege camp. qstr_Your_men_have_finished|Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_Your_men_are_building|Your men are building mantlets.^^ qstr_Your_men_have_finished_|Your men have finished building the ladders.^^ qstr_Your_men_are_building_|Your men are building assault ladders.^^ qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defence. You must go in and crush any remaining resistance. qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_Commander_This_is_Ki|Commander, This is Kings Landing, the Capital of Westeros. We should be careful of the Town guard, the Gold Cloaks. qstr_Commander_Ever_since|Commander, Ever since the Three Thousand of Qohor, a battle between Unsullied and the Dothraki, Qohor has been garrisoned by Unsullied soldiers. We should be careful attacking this city. qstr_Commander_If_we_take|Commander, If we take Moat Cailin we will have free reign to travel between the North and the South, a very wise tactic. qstr_Commander_this_is_th|Commander, this is the Bloody Gate. They say you can only attack it 3 abreast, we should put our best warriors at the front! qstr_Commander_if_we_take|Commander, if we take and hold this castle we will have easy access to the Riverlands. qstr_Commander_this_is_the|Commander, this is the Eyrie. Stood atop a mountain, its almost impossible to penetrate. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town castle}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town castle}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg59?Queen King}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg59?Lady Lord}. qstr_^The_Old_Gods_are_wo|^The Old Gods are worshipped by very few here. qstr_^The_Old_Gods_are_wor|^The Old Gods are worshipped here, though not by many. qstr_^The_Old_Gods_are_wors|^The Old Gods are worshipped by the majority here. qstr_^The_Old_Gods_are_do|^The Old Gods are dominantly worshipped here. qstr_^The_population_cont|^The population continues to worship other gods... qstr_^R_hllor_are_worship|^R'hllor are worshipped by very few here. qstr_^R_hllor_are_worshipp|^R'hllor are worshipped here, though not by many. qstr_^R_hllor_are_worshippe|^R'hllor are worshipped by the majority here. qstr_^R_hllor_are_dominan|^R'hllor are dominantly worshipped here. qstr_^The_Faith_of_the_Se|^The Faith of the Seven are worshipped by very few here. qstr_^The_Faith_of_the_Sev|^The Faith of the Seven are worshipped here, though not by many. qstr_^The_Faith_of_the_Seve|^The Faith of the Seven are worshipped by the majority here. qstr_^The_Faith_of_the_Seven|^The Faith of the Seven are dominantly worshipped here. qstr_^The_Drowned_God_is_|^The Drowned God is worshipped by very few here. qstr_^The_Drowned_God_is_w|^The Drowned God is worshipped here, though not by many. qstr_^The_Drowned_God_is_wo|^The Drowned God is worshipped by the majority here. qstr_^The_Drowned_God_is_d|^The Drowned God is dominantly worshipped here. qstr_^No_gods_are_worship|^No gods are worshipped here. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_this_v| You remember this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_peasants_hired_| The peasants hired mercenaries and are rebelling against you. qstr__The_village_has_bee| The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_Only_brothers_of_the|Only brothers of the Watch can recruit Night's Watch troops from here qstr_You_need_more_renown|You need more renown or to ask the Village Elder for help. qstr_You_start_performing|You start performing hard peasantry work. qstr_Much_like_a_lowly_pe|Much like a lowly peasant, you lose renown and reputation. qstr_You_ve_been_forced_t|You've been forced to stop working and have been carried off as a prisoner. qstr_The_village_is_being|The village is being raided. Your forced to stop working. qstr_The_village_is_being_|The village is being infested by bandits. Your forced to stop working. qstr_You_improve_your_ren|You improve your renown with this village qstr_Alas_you_don_t_impro|Alas, you don't improve your renown with this village qstr_Here_are_the_results|Here are the results of your hard work You exhaust yourself, but you gain {reg1} xp. {s2}. Peasant life is hard. qstr_Here_are_the_results_|Here are the results of your hard work You exhaust yourself, but you gain {reg1} xp and some {s1}. {s2}. Peasant life is hard, but you feel humbled. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Other_Lords_have_alr|Other Lords have already had there pick, there are now only the old or children here. qstr_One_{s3}_will_reluct|One {s3} will reluctantly join you. qstr_{reg5}_{s3}_will_rel|{reg5} {s3} will reluctantly join you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assassins_attack|The assassins attack you and leave you for dead. qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body and take anything they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_^R_hllor_is_dominant|^R'hllor is dominantly worshipped here. qstr_^R_hllor_is_worshipp|^R'hllor is worshipped here, though not by many. qstr_^The_Faith_of_the_Seven_|^The Faith of the Seven is dominantly worshipped here. qstr_^The_Faith_of_the_Seven_i|^The Faith of the Seven is worshipped here, though not by many. qstr_^The_Drowned_Gods_ar|^The Drowned Gods are dominantly worshipped here. qstr_^The_Drowned_Gods_are|^The Drowned Gods are worshipped here, though not by many. qstr_As_you_reach_the_cas|As you reach the castle, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr_As_you_reach_the_cast|As you reach the castle, you are greeted by men loyal to {s7}.^{s15} qstr_This_castle_seems_to|This castle seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s8} King of the Andals and the First Men, Lord of the Seven Kingdoms, and Protector of the Realm.^{s15} qstr_You_are_greeted_by_men|You are greeted by men loyal to {s8} the Lord of Winterfell, Lord Paramount and Warden of the North.^{s15} qstr_You_are_greeted_by_men_|You are greeted by men loyal to {s8} the Lord of Riverrun and Lord Paramount of the Trident and the Riverlands.^{s15} qstr_You_are_greeted_by_men_l|You are greeted by men loyal to {s7}.^{s15} qstr_This_town_seems_to_b|This town seems to belong to no one.^{s15} qstr_You_have_successfull|You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_You_ve_been_gifted_a|You've been gifted a horse for your triumph. qstr_A_merchant_gifts_you|A merchant gifts you some strange arrows, he tells you the arrows were found in the land of always winter. qstr_An_unknown_warrior_i|An unknown warrior impressed with your skills has left you an item. qstr_You_are_gifted_with_|You are gifted with a sword fit for a knight. qstr_Your_participation_h|Your participation has been appreciated, though all they have to offer is an old scabby donkey. qstr_Though_they_apprecia|Though they appreciate your participation in the tournament, they apologize for not having a gift to offer. qstr_Your_participation_i|Your participation is appreciated, though they apologize for not having a gift to offer. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} silver stags from the intuitive bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sailing master skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_You_cannot_use_a_fer|You cannot use a ferry whilst already at sea. qstr_The_trader_you_are_e|The trader you are escorting refuses to use a ferry. qstr_You_cannot_enter_the|You cannot enter the port because you are not welcome in this town. qstr_This_town_cannot_be_|This town cannot be attacked from the coast. qstr_You_can_t_enter_the_|You can't enter the port. You already have a fleet in the port and your sailing master skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_p|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_The_blacksmith_here_|The blacksmith here can only craft items required by the {reg59?Queen King}. qstr_The_blacksmith_insis|The blacksmith insists the lords have demanded he only craft faction specific armours to those associated with {s8}. qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} silver stags per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_Brog_unceremoniously|Brog unceremoniously throws a blade at your feet. You stagger to your feet as your vision is blurred and fading from black back to daylight. You fight valiantly fending off blows as best you are able to but you slip and Brog's blade strikes you heavily in the chest.^^The last thing you remember before death takes you, is Brog's smile as his blade crashes down upon your head. This is the end for {playername}, lets hope your name is remembered. qstr_Brog_unceremoniously_|Brog unceremoniously throws a blade at your feet. You fight valiantly but are unable to strike a killing blow.^It looks like your skills today have allowed you to be spared. Your enemies have decided to take you prisoner instead. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_Find_and_speak_with_{|Find and speak with {s3} of {s4} to give your oath of homage. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of {s4} are considering war against {s3} qstr_^{s64}^|^{s64}^ qstr_Your_party_has_lost_|Your party has lost morale. qstr_Your_party_has_gaine|Your party has gained morale. qstr__and_food_for_{reg7}| and food for {reg7} days. qstr_The_following_lords_ar|The following lords are held prisoner here {s7} qstr__{s2}^^{s4}_for_{reg| {s2}^^{s4} for {reg5} days.^{s4} has {reg6} defenders{s3}{s5}{s8} qstr__{s2}^^Your_spy_in_{| {s2}^^Your spy in {s4} is still gathering information. qstr_Your_spies_have_infi|Your spies have infiltrated the following areas ^{s2} qstr_You_cannot_leave_thr|You cannot leave through this door. qstr_you_hear_a_familiar_|you hear a familiar voice.^Your spy has returned to rescue you.^Climb the damn rope this time. He says. qstr_One_of_your_spies_ha|One of your spies has returned. qstr_your_party_has_secur|your party has secured your release by paying a hefty ransom. qstr_you_see_your_chance_|you see your chance and manage to escape. qstr__You_met_{s1}_in_sin| You met {s1} in single combat and won. qstr__You_met_{s1}_in_sing| You met {s1} in single combat and lost. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshal ship by speaking to your liege. qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_To|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with|{s0}^{s1} towns with prosperity 80-100 {reg0} qstr_{s0}^{s1}_towns_with_|{s0}^{s1} towns with prosperity 60-79 {reg0} qstr_{s0}^{s1}_towns_with_p|{s0}^{s1} towns with prosperity 40-59 {reg0} qstr_{s0}^{s1}_towns_with_pr|{s0}^{s1} towns with prosperity 20-39 {reg0} qstr_{s0}^{s1}_towns_with_pro|{s0}^{s1} towns with prosperity 0-19 {reg0} qstr_{s0}^{s1}_Average_Vi|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_w|{s0}^{s1} villages with prosperity 80-100 {reg0} qstr_{s0}^{s1}_villages_wi|{s0}^{s1} villages with prosperity 60-79 {reg0} qstr_{s0}^{s1}_villages_wit|{s0}^{s1} villages with prosperity 40-59 {reg0} qstr_{s0}^{s1}_villages_with|{s0}^{s1} villages with prosperity 20-39 {reg0} qstr_{s0}^{s1}_villages_with_|{s0}^{s1} villages with prosperity 0-19 {reg0} qstr_You_have_deserted_an|You have deserted, and are now wanted! qstr_Your_Outpost_is_buil|Your Outpost is built! qstr_You_already_have_an_O|You already have an Outpost built. qstr_You_don_t_have_enough_s|You don't have enough silver stags to build a Outpost! qstr_Your_Outpost_has_bee|Your Outpost has been dismantled! qstr_You_don_t_have_an_Ou|You don't have an Outpost built! qstr_You_don_t_have_enough_si|You don't have enough silver stags to pay to dismantle your Outpost. qstr_A_whore_has_been_hir|A whore has been hired. qstr_You_don_t_have_enough_sil|You don't have enough silver stags. qstr_You_pay_the_Whore_an|You pay the Whore and she leaves. qstr_You_don_t_have_enough_silv|You don't have enough silver stags! qstr_A_maester_has_been_h|A maester has been hired. qstr_A_Septon_has_been_hi|A Septon has been hired. qstr_The_Septon_has_been_|The Septon has been dismissed. qstr_A_follower_of_the_Ol|A follower of the Old Gods has been hired. qstr_The_follower_has_bee|The follower has been dismissed! qstr_A_Drowned_Man_has_be|A Drowned Man has been hired. qstr_The_Drowned_Man_has_|The Drowned Man has been dismissed. qstr_A_Red_Priest_has_bee|A Red Priest has been hired. qstr_The_Red_Priest_has_b|The Red Priest has been dismissed. qstr_Interrupted_all_your|Interrupted, all your preparations go to waste. qstr_You_perform_some_sim|You perform some simple music. qstr_You_perform_some_mus|You perform some music. qstr_You_perform_some_com|You perform some complex music. qstr_You_perform_some_lor|You perform some lordly music. qstr_You_perform_some_roy|You perform some royal music. qstr_You_give_a_compellin|You give a compelling speech. qstr_The_majority_of_your|The majority of your troops despise the Faith and supports your action. qstr_The_majority_of_your_|The majority of your troops worship the Faith of the Seven and are not pleased with your action. qstr_The_majority_of_your_t|The majority of your troops despise the faith and supports your action. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_One_young_nobleman_v|One young nobleman volunteers to follow you. qstr_{reg5}_noblemen_volu|{reg5} noblemen volunteer to follow you. qstr_They_laugh_at_you_be|They laugh at you because they think you're a starving beggar. Come back when you're someone important (you need more renown). qstr_Try_as_you_might_you_|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_alw|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it any more. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn the Holy Land lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {he/she} is a distinguished member of my family; and since all these years, I never had any reason to distrust {him/her}. I take {his/her} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my King. However I'm not used to report him every rat I crush while in wilderness, someday I may find you there ! ^^{s10} qstr_{s4}_and_it_is_the_c|{s4} and it is the capital of your kingdom qstr_The_young_noble_pref|The young noble preferred to flee rather than duel with you! qstr_You_don_t_have_enough_g|You don't have enough gold. Things aren't going well! qstr_of_a_fulminating_dis|of a fulminating disease qstr_in_a_hunting_acciden|in a hunting accident qstr_of_the_pox|of the pox qstr_of_an_indigestion|of an indigestion qstr_The_hare_runs_off_un|The hare runs off unscathed. qstr_You_have_caught_a_wi|You have caught a wild hare. qstr_You_have_left_behind|You have left behind a good meal. qstr_The_peasant_decides_|The peasant decides to join your company. qstr_The_young_nobles_joi|The young nobles join your party. qstr_The_camp_followers_j|The camp followers join your party. qstr_The_bards_join_your_|The bards join your party. qstr_compensation_was_pai|compensation was paid. Everyone received what they deserved. qstr_Compensation_was_pai|Compensation was paid. Everyone received what they deserved. qstr_The_Night_s_Watchmen|The Night's Watchmen join your party. qstr_You_send_a_raven_to_|You send a raven to call for assistance to march them back to the wall. qstr_The_farmer_takes_con|The farmer takes consolation in your decision. qstr_The_farmers_not_part|The farmers not particularly happy but agrees you have done all you can on the matter. qstr_The_farmer_takes_ins|The farmer takes insult to your decision and promptly spreads the word of your misdeeds. qstr_The_mushrooms_were_r|The mushrooms were really tasty! qstr_Your_men_enjoy_eatin|Your men enjoy eating the mushrooms while resting at camp. qstr_The_mushrooms_were_re|The mushrooms were really tasteless. You have diarrhoea. Your health has decreased. qstr_Your_men_are_eating_|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and don't feel too good. qstr_The_mushrooms_were_t|The mushrooms were tasteless. You have diarrhoea and fall ill. Your health decreases qstr_The_Septons_wife_sho|The Septons wife shows you things you have never seen before. You leave before her husband returns. qstr_You_leave_with_your_|You leave with your honour intact. qstr_The_bandits_run_away|The bandits run away. qstr_You_kill_all_the_Sep|You kill all the Septons! The faith of the Seven will not be happy about this. qstr_You_later_receive_a_|You later receive a raven from a maester of the Night's Watch expressing his gratitude. qstr_The_merchant_thanks_|The merchant thanks you and hands you some coin. qstr_Although_you_gained_|Although you gained some coin, your reputation has been tainted. qstr_The_freeriders_join_|The freeriders join your party. qstr_The_man_s_eyes_look_|The man's eyes look sad as you walk away. qstr_Putting_a_smile_on_t|Putting a smile on this poor man's face makes you feel good. qstr_The_man_joins_your_r|The man joins your ranks. qstr_The_child_s_eyes_sad|The child's eyes sadly watch you while you follow your path. qstr_The_Ironmen_join_you|The Ironmen join your party. qstr_The_Ironmen_carry_on|The Ironmen carry on their path. qstr_After_a_few_hours_th|After a few hours the Ironmen return with some loot and the chiefs head. qstr_Your_troops_show_no_|Your troops show no remorse as they slay all the Ironmen. qstr_The_Begging_Brother_|The Begging Brother spreads word of your good nature. qstr_The_begging_brother_|The begging brother joins you. qstr_You_leave_his_headle|You leave his headless body slumped by the roadside. The high Septon will hear of this news. qstr_The_dog_runs_off.|The dog runs off. qstr_Your_men_capture_the|Your men capture the dog and slaughter it for food. qstr_The_dog_follows_on_b|The dog follows on behind. qstr_They_thank_you_and_y|They thank you and you continue on your way. qstr_The_people_cannot_re|The people cannot resist and you take possession of any coin they have. qstr_The_screams_make_you|The screams make your hairs stand on end. qstr_The_Red_Priests_bles|The Red Priests bless you and you continue on your way. qstr_The_man_is_already_d|The man is already dead. The smell of burnt flesh taints the air. qstr_The_Septons_bless_you|The Septons bless you and you continue your way. qstr_Your_warriors_plunde|Your warriors plunder the Septry killing all enemies and any Septons brave enough to stand in the way. qstr_Among_the_remains_of|Among the remains of the corpse are the sword and some armour. Now they are yours if you do not mind the bad luck that belonged to a dead. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honour of being buried like a king. qstr_The_monks_words_will|The monks words will add fame to your name. qstr_The_scholar_spreads_|The scholar spreads word of your hostile nature. qstr_You_care_little_for_|You care little for some useless tunic but prefer the company of a pretty young woman. qstr_The_village_is_dis_p|The village is dis-pleased and slowly word spreads of your hostile nature. qstr_The_village_is_pleas|The village is pleased and slowly word spreads of your good deeds. qstr_Though_not_honourabl|Though not honourable, you decide its best not to have your men laughing at your expense. qstr_With_your_honour_int|With your honour intact and your men joyful, morale strengthens within your party. qstr_You_nod_to_your_body|You nod to your bodyguards and they wrestle the lieutenant to the ground then loft off his head. qstr_These_animals_are_re|These animals are really important to the villager's survival. qstr_You_did_return_the_a|You did return the animals after all. qstr_Though_not_honourable|Though not honourable, your men are happy to have a good meal. qstr_With_the_blood_from_|With the blood from your sword dripping to your elbow, you will welcome the easy victory. qstr_They_pay_and_go_on_t|They pay and go on there way poorer than before. qstr_Harassing_helpless_p|Harassing helpless peasants is certainly not honourable. qstr_They_depart_praising|They depart praising your name. qstr_It_turns_out_the_fam|It turns out the family's related to the Lannisters. They surely will not be pleased. qstr_You_carry_on_your_pa|You carry on your path passing a young boy having the blood drained from his throat. qstr_The_family_are_thank|The family are thankful and give you their last silver stags. As they depart they tell you a Lannister always pays his debts. qstr_They_depart_praising_|They depart praising your name. They refuse the gold and instead cite that the Lannisters always pay their debts. qstr_You_welcome_the_easy|You welcome the easy victory. You never liked Qohorik's anyway. qstr_They_pay_and_go_on_th|They pay and go on their way poorer than before. qstr_The_situation_escala|The situation escalates and your honour suffers qstr_Though_honourable_yo|Though honourable, your soldiers are not happy. qstr_The_girl_is_pregnant|The girl is pregnant and the elder asks for a high compensation. To avoid rumours and problems you pay the man his gold. qstr_Though_not_honourable_|Though not honourable, you do gain some meagre belongings. qstr_Thankful_the_family_|Thankful, the family express to others your kindness. qstr_The_Lord_of_Light_is|The Lord of Light is thankful for your offering. qstr_The_faith_of_the_sev|The faith of the seven are thankful. qstr_Your_troops_are_not_|Your troops are not happy with your decision. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_You_don_t_have_enough_st|You don't have enough stags. How embarrassing! qstr_Your_men_think_that_|Your men think that you are a strong leader. qstr_Your_men_think_that_y|Your men think that you are a weak leader. qstr_You_don_t_have_enough_silve|You don't have enough silver. How embarrassing! qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_silver|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_Compensation_was_paid|Compensation was paid and the farmer leaves a little happier. qstr_The_compensation_is_|The compensation is paid and your warrior whipped. qstr_At_the_joy_of_your_m|At the joy of your men, you force the women to join your party. Word of your reputation soon spreads. qstr_Your_soldiers_don_t_|Your soldiers don't take kindly to this. Though word of your reputation as an honest leader soon spreads. qstr_The_mercenary_joins_|The mercenary joins your party. qstr_The_mercenary_rides_|The mercenary rides on past your siege camp. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_New_troops_have_join|New troops have joined your party. Some of your troops however dis-approve. qstr_The_bandits_leave.|The bandits leave. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_yo|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumours and problems, you pay. qstr_Word_soon_spreads_of|Word soon spreads of your tyranny. qstr_You_like_to_keep_a_t|You like to keep a tight ship and soon enough people will come to hear of this. qstr_Word_soon_spreads_of_|Word soon spreads of your tyrannical leadership. qstr_You_have_earn_t_resp|You have earn't respect from your followers. qstr_Some_of_your_food_su|Some of your food supplies were distributed. qstr_Your_men_now_have_no|Your men now have nothing to eat! qstr_The_boy_joins_your_b|The boy joins your bodyguard much to the dis-pleasure of your men. qstr_The_lord_is_certainl|The lord is certainly dis-pleased with your rejection. qstr_You_ve_gained_+1_int|You've gained +1 intelligence. qstr_You_ve_gained_15_one|You've gained 15 one-handed weapon proficiency. qstr_You_ve_gained_15_one_|You've gained 15 one-handed weapon proficiency and +1 intelligence. qstr_Your_patrol_finds_50|Your patrol finds 500 stags and kills any survivors. qstr_Your_patrol_bring_ba|Your patrol bring back 4 Lyseni archers who are glad to join your retinue. qstr_Word_soon_spreads_of_y|Word soon spreads of your dis-honourable nature. qstr_Word_soon_spreads_of_yo|Word soon spreads of your tyrannical nature. qstr_The_poor_fellows_are|The poor fellows are soon caught by their aggressors and all slaughtered. qstr_The_poor_fellows_hav|The poor fellows have joined your retinue. You feel good knowing they will not die needlessly. qstr_You_run_the_raiders_|You run the raiders down and slaughter every last one of them. qstr_The_pit_fighter_join|The pit fighter joins your retinue. This will not go down too well with the masters in Essos. qstr_The_man_will_surely_|The man will surely be put to his death now. However the master pays you for your troubles. qstr_Your_soldiers_will_s|Your soldiers will surely remember this mis-deed. qstr_Word_soon_spreads_of_you|Word soon spreads of your tyrannical rule. qstr_Word_soon_spreads_of_your|Word soon spreads of your good deeds. qstr_Word_soon_spreads_of_your_|Word soon spreads of your good deeds. The people will surely flock to be under your rule. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_{s10}Current_fleet ^|{s10}Current fleet ^{s0}^^ qstr_{s10}Port_of_{s9} ^{|{s10}Port of {s9} ^{s0}^^ qstr_{s10}Landed_ships_nex|{s10}Landed ships next to {s9} ^{s0}^^ qstr_You_gain_+1_Renown.|You gain +1 Renown. qstr_Lord_Commander_Jon_S|Lord Commander Jon Snow qstr_Lord_Commander_Jon_Sn|Lord Commander Jon Snow's Party qstr_Jon_Snow_has_sent_fo|Jon Snow has sent for you to meet him regarding an incident at Craster's Keep. qstr_You_must_make_sure_t|You must make sure the letter you have found makes its way to King Stannis Baratheon. qstr_You_have_decided_to_|You have decided to take the news of the letter to Lord Tywin Lannister. qstr_King_Robb_Stark|King Robb Stark qstr_King_Robb_Stark_s_Pa|King Robb Stark's Party qstr_Ser_Walder_Frey_and_|Ser Walder Frey and his hosts have joined The Westerlands qstr_Lord_Roose_Bolton_an|Lord Roose Bolton and his hosts have joined The Westerlands qstr_All_hail_His_Grace_{|All hail His Grace, {playername}, First of His Name, King of the Andals, the Rhoynar and the First Men,^ Lord of the Seven Kingdoms, and Protector of the Realm.^^You have successfully claimed the Iron Throne. qstr_All_hail_Her_Grace_{|All hail Her Grace, {playername}, First of Her Name, Queen of the Andals and the First Men,^ Protector of the Seven Kingdoms.^^You have successfully claimed the Iron Throne. qstr_As_you_leave_the_Dir|As you leave, the Dire Wolf follows on behind.. qstr_Static_wars_have_now|Static wars have now been turned off. qstr_Two_Giants_join_your|Two Giants join your party. qstr_Three_Giants_join_yo|Three Giants join your party. qstr_Four_Giants_join_you|Four Giants join your party. qstr_Five_Giants_join_you|Five Giants join your party. qstr_Two_Sand_Warriors_jo|Two Sand Warriors join your party. qstr_Three_Sand_Warriors_|Three Sand Warriors join your party. qstr_Four_Sand_Warriors_j|Four Sand Warriors join your party. qstr_Five_Sand_Warriors_j|Five Sand Warriors join your party. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_Your_maester_approac|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads Your proposal has been accepted and {s10} has been released from captivity.' qstr_Your_maester_approach|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads Your proposal was not accepted and {s10} will remain captive.' qstr_Your_maester_approache|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will meet you and will follow you as soon as possible.' qstr_Your_maester_approaches|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says you're not the one to give orders.' qstr_Your_maester_approaches_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says that it would hardly be proper as you don't have authority for it.' qstr_Your_maester_approaches_w|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has better things to do than follow your orders.' qstr_Your_maester_approaches_wi|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is busy and cannot follow orders at this time.' qstr_Your_maester_approaches_wit|Your maester approaches with urgent news ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_Your_maester_approaches_with|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will go patrol around {s10} as soon as possible.' qstr_Your_maester_approaches_with_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will go to besiege {s10} as soon as possible.' qstr_Your_maester_approaches_with_u|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says you're not one to give orders.' qstr_Your_maester_approaches_with_ur|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says that would hardly be proper as you don't have authority for it.' qstr_AYour_maester_approa|AYour maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is to too busy to read pointless messages.' qstr_Your_maester_approaches_with_urg|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_Your_maester_approaches_with_urge|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_Your_maester_approaches_with_urgen|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_Your_maester_approaches_with_urgent|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_Your_maester_approaches_with_urgent_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is too busy to read letters. You are instructed to deliver the message in person but at your own peril.' qstr_Your_maester_approaches_with_urgent_n|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_Your_maester_approaches_with_urgent_ne|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_Your_maester_approaches_with_urgent_new|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_Your_maester_approaches_with_urgent_news|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_Your_maester_approaches_with_urgent_news |Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_Your_maester_approaches_with_urgent_news ^|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is to too busy to read pointless messages.' qstr_Your_maester_approaches_with_urgent_news ^^|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_Your_maester_approaches_with_urgent_news ^^_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_Your_maester_approaches_with_urgent_news ^^_A|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is too busy to read pointless messages.' qstr_Your_maester_approaches_with_urgent_news ^^_A_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_Your_maester_approaches_with_urgent_news ^^_A_r|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was very offended by your desire to provoke a war and promises to send the ravens to publicize your villainy.^^From now on, you are at war with {s2}' qstr_Your_maester_approaches_with_urgent_news ^^_A_ra|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was very offended by your war declaration. He called you a treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_7_obsidian_ores_were|7 obsidian ores were added to your stores at the mines. qstr_15_obsidian_ores_wer|15 obsidian ores were added to your stores at the mines. qstr_20_obsidian_ores_wer|20 obsidian ores were added to your stores at the mines. qstr_You_missed_the_deadl|You missed the deadline to pay back your debts to the Iron bank of Braavos. They now grow at an interest of 50%. qstr_Your_debt_to_the_Iro|Your debt to the Iron Bank has now reached 1000000k stags. You have been reminded to remember the Iron Bank will have its due. qstr_{s33}_was_beaten_up_|{s33} was beaten up and thrown into a dungeon by an angry crowd in {s34}. qstr_{s33}_s_attempts_to_|{s33}'s attempts to influence people of {s34} have failed. qstr_The_people_of_{s34}_|The people of {s34} hate you so much that the guards would not allow {s33} to enter. qstr_Breaking_camp...|Breaking camp... qstr_The_poem_the_bard_ha|The poem the bard had written for {s33} didn't seem to work very well. qstr_Poem_for_a_lady|Poem for a lady qstr_{s33}_seemed_to_like|{s33} seemed to like the poem the bard had written for her. qstr_The_bard_s_poem_abou|The bard's poem about you seems to be spreading through the land. qstr_Fame_spreads|Fame spreads qstr_People_say_that_{s31|People say that {s31} found a buried Targaryen hoard on {s32}'s property. The lords came to blows over its ownership. qstr_People_say_that_{s31}|People say that {s31} or his servants are stealing cattle from {s32}'s property. That made {s32} furious. qstr_People_say_that_{s31}_|People say that {s31} served one of {s32}'s bodyguards a barrel of poisoned mead. {s32} is infuriated. qstr_People_say_that_{s31}_t|People say that {s31} tried to bribe some of {s32}'s bodyguards to get access to the household, but {s32} found out. qstr_People_say_that_a_ru|People say that a rumour spread by an unknown traveller failed to incite enmity between {s31} and {s32}. qstr_{s33}|{s33} qstr_Rumours|Rumours qstr_{playername}_is_beli|{playername} is believed to be behind the recent derogatory rumours involving {s32} and {s31}. qstr_A_recent_rumour_alle|A recent rumour alleges that {s32} hides behind his bodyguards in battles. qstr_A_recent_rumour_alleg|A recent rumour alleges that {s32} is practising some kind of perverted rituals in his castle halls. qstr_A_recent_rumour_allege|A recent rumour alleges that {s32} is very fond of his new mare, if you know what I mean. qstr_A_recent_rumour_alleges|A recent rumour alleges that {s32} would rather wield a drinking horn than a sword. qstr_People_say_that_a_rum|People say that a rumour spread by an unknown traveller about {s32} failed to damage his reputation. qstr_{playername}_is_belie|{playername} is believed to be behind the recent rumours about {s32}'s indiscretions. qstr_A_recent_rumour_spre|A recent rumour spread by an unknown traveller alleges that {s32} is intriguing against {s31}. qstr_People_say_that_a_rumo|People say that a rumour spread by an unknown traveller about {s32} being a disloyal vassal failed to incite enmity between {s32} and {s31}. qstr_{playername}_is_believ|{playername} is believed to be behind the recent rumours about {s32}'s disloyalty. qstr_It_seems_that_{s31}_|It seems that {s31} has found recent stories about {s32}'s infidelity plausible. qstr_It_appears_{s31}_has|It appears {s31} has dismissed recent stories about {s32}'s infidelity as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_h|It seems that {s31} has found recent stories about {s32}'s disloyalty quite plausible. qstr_It_appears_that_{s31|It appears that {s31} has dismissed recent stories about {s32}'s disloyalty as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_w|It seems that {s31} was not amused after {s32} was found to be involved in a cattle-thieving scheme. qstr_It_appears_{s32}_had|It appears {s32} had managed to avoid being linked to a recent murder, and his relations with {s31} didn't suffer. qstr_Your_troops_enjoyed_|Your troops enjoyed today's entertainment you and your companions have provided. qstr_Your_troops_would_be|Your troops would be happier if they had some entertainment. (You must perform in a town) qstr_1|1 qstr_You_gain_{reg0}_silv|You gain {reg0} silver stags from begging. You lose {s2} reputation and {s3} renown qstr_You_keep_working_har|You keep working hard for this village... qstr_Your_strenuous_villa|Your strenuous village work ends. qstr_Looting_and_burying_|Looting and burying the dead. qstr_Burying_the_dead.|Burying the dead. qstr_Looting_the_dead.|Looting the dead. qstr__Your_contract_with_| Your contract with {s1} has expired. qstr_Your_spy_in_{s5}_has|Your spy in {s5} has successfully poisoned the well. qstr_Rats_have_infested_t|Rats have infested the food stocks in {s5}. qstr_A_pox_has_inflicted_|A pox has inflicted the cattle herds of {s5}. qstr_Civil_unrest_in_{s5}|Civil unrest in {s5} is having an adverse effect on the town economy. qstr_Farmers_in_{s5}_are_|Farmers in {s5} are rioting. qstr_You_receive_a_messag|You receive a message from {s1} demanding lands to support them in a style that befits them. qstr_You_receive_a_message|You receive a message from {s1} reminding you of your obligations to provide for your vassals. qstr_{s1}_of_{s2}_has_bee|{s1} of {s2} has been released from captivity. qstr_A_livestock_epidemic|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_{reg0}_of_your_prison|{reg0} of your prisoners escaped from the gold mine! qstr_{reg0}_of_your_prisone|{reg0} of your prisoners escaped from the iron mine! qstr_Your_party_has_been_|Your party has been spotted by {s1}. qstr_Lack_of_food_makes_y|Lack of food makes you feel weak, and your health suffers! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits at night. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_You_are_within_the_w|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr_Your_tactics_skill_h|Your tactics skill has increased by 1. qstr_Your_persuasion_skil|Your persuasion skill has increased by 1. qstr_Your_leadership_skil|Your leadership skill has increased by 1. qstr_Your_intelligence_ha|Your intelligence has increased by 1. qstr_Your_trade_skill_has|Your trade skill has increased by 1. qstr_Your_weapon_master_s|Your weapon master skill has increased by 1. qstr_Your_engineer_skill_|Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_Allowing_the_wives_o|Allowing the wives of your soldiers to travel in your party has impacted the morale of your men. qstr_By_now_you_have_more|By now, you have more than one ship. In a sea battle you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Ship_management|Ship management qstr_Your_troops_dislike_|Your troops dislike spending the night on sea, though are comforted by the fact their leader is an Ironman. qstr_Your_troops_are_angr|Your troops are angry, because they hate to spend the night on sea. qstr_Your_troops_feel_une|Your troops feel uneasy about crossing the sea but are comforted by the fact their leader is an Ironman. qstr_Your_troops_feel_unea|Your troops feel uneasy about crossing the sea. qstr_Severe_weather_has_d|Severe weather has damaged the {s1} ({s7}). qstr_Severe_weather_has_de|Severe weather has destroyed the {s1} ({s7}). qstr_The_weather_changed_|The weather changed to 'Calm' qstr_The_weather_changed_t|The weather changed to 'Light breeze' qstr_The_weather_changed_to|The weather changed to 'Moderate breeze' qstr_The_weather_changed_to |The weather changed to 'Strong breeze' qstr_The_weather_changed_to _|The weather changed to 'High wind' qstr_The_weather_changed_to __|The weather changed to 'Gale' qstr_The_weather_changed_to __S|The weather changed to 'Storm' qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion. qstr_You_are_not_strong_en|You are not strong enough to hold the extra weight required with promotion. qstr_Your_arms_are_too_we|Your arms are too weak to advance in the artillery at this moment. qstr_You_require_more_hor|You require more horse riding skill to fill your next position. qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_Distance_between_{s1|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_bro|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_los|Your caravan has lost it's way and gave up your mission! qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reach|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_l|Your messenger has lost his way and gave up your mission! qstr_Your_soldiers_patrolli|Your soldiers patrolling {s6} disbanded because they have been unpaid! qstr_It_is_rumoured_that_|It is rumoured that a spy has been caught in {s11}. qstr_Your_last_fief_was_c|Your last fief was captured and you lost 2/3 of your treasury qstr_The_Library_improved|The Library improved your renown. qstr_The_Merchants_Guild_|The Merchants Guild adds prosperity to your town/s. qstr_During_today_s_train|During today's training, you were accidentally injured. While the wounds aren't severe, it may take some time for them to heal. qstr_Training_accident |Training accident qstr_Today_you_awoke_with|Today, you awoke with horrible toothache and now you can no longer hide the pain. qstr_Toothache |Toothache qstr_You_slipped_on_wet_g|You slipped on wet ground and managed to injure yourself. qstr_Injured.|Injured. qstr_You_happen_across_an|You happen across an abandoned house. You find some loot inside. qstr_Abandoned_house.|Abandoned house. qstr_The_adventure_life_i|The adventure, life in the field, the constant training makes you feel strong and well. You are ready to face any challenge. qstr_Heal_improved |Heal improved qstr_Whilst_clambering_in|Whilst clambering in the bushes to take a shit you see a small bag. Inside the bag you find 300 silver stags. qstr_Found_Gold_bag |Found Gold bag qstr_You_see_a_small_shin|You see a small shiny object on the ground in front of you. Thinking it to be something of use it turns out to be a worthless piece of metal. qstr_Found_some_crap |Found some crap qstr_Your_water_reserves_|Your water reserves have been contaminated and must now be rationed until you reach the next town. qstr_Water_Reserves_conta|Water Reserves contaminated. qstr_Ditched_in_a_field_w|Ditched in a field with only one wheel you find an abandoned wagon full of mead. You tell your men they will drink well tonight. qstr_Wagon_of_Mead.|Wagon of Mead. qstr_Loyalist_supporters_|Loyalist supporters from a nearby village have gathered a bounty of food for your troops. qstr_Bounty_of_food.|Bounty of food. qstr_You_find_a_group_of_|You find a group of men lying dead on the road ahead of you. Searching the bodies you find 200 silver stags. qstr_Minor_accident |Minor accident qstr_DEBUG_rebellion _che|DEBUG rebellion checking faction {s1} on day {reg1} qstr_DEBUG_rebellion _fac|DEBUG rebellion faction {s1} reborn on day {reg1} qstr__Possible_Rebellion_|(Possible Rebellion) Rumours say that {s14} recruits from your kingdom despite your leadership. qstr__Possible_Rebellion__|(Possible Rebellion) Rumours say that {s14} will surely attempt to restore his kingdom. qstr__Possible_Rebellion__R|(Possible Rebellion) Rumours say that {s14} is still alive. qstr__Possible_Rebellion__Ru|(Possible Rebellion) Rumours say that {s14} is stockpiling weapons and is seeking support among the rebels. qstr__Possible_Rebellion__Rum|(Possible Rebellion) Rumours say that {s14} meets in secret with his faithful. qstr__Possible_Rebellion__Rumo|(Possible Rebellion) Rumours say that people favour the restoration of {s14}. qstr__Possible_Rebellion__Rumou|(Possible Rebellion) Rumours say that {s14} is gathering an army to regain his throne. qstr__Possible_Rebellion__Rumour|(Possible Rebellion) Rumours say that {s14} is stockpiling weapons. qstr_sword|sword qstr_You_caught_an_expens|You caught an expensive looking sword. qstr_Due_to_insufficient_|Due to insufficient space, you had to throw the {s11} back into the ocean qstr_You_caught_a_rusty_l|You caught a rusty looking sword. qstr_timber|timber qstr_It_looks_like_you_ca|It looks like you caught some timber. qstr_cabbages|cabbages qstr_It_looks_like_you_cau|It looks like you caught some rotton cabbages. qstr_fish|fish qstr_You_caught_some_fish|You caught some fish. qstr_All_you_caught_were_|All you caught were some seaweeds. qstr_Your_mercenary_capta|Your mercenary captain has killed his prisoners to enable him to move faster. qstr_{s21}_the_King_of_th|{s21} the King of the Seven Kingdoms is insulted by your refusal of his invitation. qstr_{s21}_is_insulted_by|{s21} is insulted by your refusal of his invitation. qstr_The_tournament_in_{s|The tournament in {s31} has ended. qstr_Quest_ended_due_to_{|Quest ended due to {s31} becoming hostile. qstr_A_raven_has_delivere|A raven has delivered a message qstr_Rumour_of_the_Road|Rumour of the Road qstr_In_Westeros_Maesters|In Westeros Maesters in various castles or in Essos, Healers in various towns can treat your wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. qstr_You_are_wounded|You are wounded qstr_{s1}You_have_only_on|{s1}You have only one day left to take care of {reg7} of your injuries. Visit a maester or a healer to do so.^^ qstr_{s1}{reg7}_of_your_i|{s1}{reg7} of your injuries {reg8?have has} become permanent because {reg8?they haven't been it wasn't} tended.^^ qstr_{s1}{reg7}_of_your_w|{s1}{reg7} of your wounds {reg8?are is} cured, and your related abilities aren't limited any more. qstr_Wound_Report|Wound Report qstr_A_ship_has_been_buil|A ship has been built for you in {s0}. qstr_Ship_finished|Ship finished qstr_There_are_too_many_m|There are too many men in your settlement. Some of them became unhappy and deserted! qstr_Settlement_Garrison|Settlement Garrison qstr_You_receive_a_raven_|You receive a raven explaining that the trainer at {s1} has completed his task. qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_Welcome_to_A_World_o|Welcome to A World of Ice and Fire qstr_Ser_Janis_Lyren_has_|Ser Janis Lyren has joined your party. qstr_Your_mine_as_been_bu|Your mine as been built near Dragonstone qstr_Your_mine_as_been_up|Your mine as been upgraded to tier 1. qstr_Your_mine_as_been_upg|Your mine as been upgraded to tier 2. qstr_You_are_near_to_the_|You are near to the enemy's realm, the speed of your party has been greatly reduced! qstr_Whilst_travelling_in|Whilst travelling in the far north the cold is more prominent. qstr_Whilst_in_the_most_n|Whilst in the most northern parts of Westeros, you can feel the cold across your skin. It makes the hairs on your body stand to attention. qstr_You_can_feel_the_bea|You can feel the beating heat from the sun as you travel the hottest parts of Westeros. qstr_Checking_rejoin_of_{|Checking rejoin of {s10} days on mission {reg0} qstr_The_released_prisone|The released prisoners were not to be trusted and they are preparing to attack you! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left until you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Your_troops_feel_ref|Your troops feel refreshed from the night's rest. qstr_Your_men_need_rest_o|Your men need rest or their morale will suffer. qstr_Your_men_urgently_ne|Your men urgently need rest or their morale will suffer. qstr_You_must_visit_your_|You must visit your spouse. Your baby has been born. qstr_Your_baby_has_grown_|Your baby has grown into a young boy. qstr_Your_baby_has_grown_i|Your baby has grown into a young girl. qstr_Your_child_has_grown|Your child has grown into a young man. qstr_Your_child_has_grown_|Your child has grown into a young woman. qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame ser}|{reg65?madame ser} qstr_{reg65?Madame Ser}|{reg65?Madame Ser} qstr_Dire_Wolf|Dire Wolf qstr_Dog|Dog qstr_Welcome_{reg59?lady |Welcome, {reg59?lady ser}.I am the shipwright here. qstr_Welcome_{reg59?lady l|Welcome, {reg59?lady lord} {playername}. qstr_Welcome_{reg59?madam|Welcome, {reg59?madam ser}. qstr_Welcome.|Welcome. qstr_Your_ship_is_in_a_ba|Your ship is in a bad condition. You should consider repairing it here in my shipyard. qstr_The_{s7}_is_the_most|The {s7} is the most glorious ship I have ever seen. It is a great honour, my {reg59?lady lord}, to have her here in our port. qstr_Your_ship_is_of_poor|Your ship is of poor quality. You may want to consider buying a better ship from me. qstr_That_s_a_decent_ship|That's a decent ship you have there. qstr_Your_ship_the_{s7}_i|Your ship, the {s7}, is marvellous. My workers could apply some fresh varnish and paint if you like. qstr_The_{s7}_is_a_wonder|The {s7} is a wonderful ship. I'm happy to see her in my port. qstr_{s2}_{s3}|{s2} {s3} qstr_You_are_already_in_{|You are already in {s1}. qstr__and_your_troops| and your troops qstr_There_is_a_ship_that|There is a ship that can bring you{s3} to the port of {s1} for {reg1} stags. qstr_I_changed_my_mind.|I changed my mind. qstr_For_a_ship_of_this_s|For a ship of this size, I don't have enough timber, furs and wool, so I need you to bring these extra items. qstr__Relation _{reg0}| Relation {reg0} qstr_{s12}I_want_to_plund|{s12}I want to plunder and retain {s1} under our control. {s2} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_Lord_Varys_requires_|Lord Varys requires that you get in contact with an agent of his in {s22} in Dorne. After the exchange of code-phrases, the agent will give you a coded message which you are to return to Lord Varys as soon as possible. qstr_Lord_Varys_asked_you|Lord Varys asked you to follow the spy that will leave King's Landing. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to the spy master. Be very careful not to kill them in the process. qstr_Lord_Varys_has_reque|Lord Varys has requested that you destroy a large group of hedge knights camping around {s22}. qstr_Lord_Varys_has_reques|Lord Varys has requested he would like you to find a dozen Skilled Bravos and deliver them to him. Some of them can be found looking for work in taverns. qstr_Lord_Varys_has_request|Lord Varys has requested that you meet him near the Great Sept of Baelor atop Visenya's Hill to discuss some intriguing matters. qstr_Lord_Varys_has_asked|Lord Varys has asked you to deliver a message to Ellaria Sand. You can find her at the {s23}. qstr_Quest_updated _The_M|Quest updated The Message qstr_Lord_Varys_has_asked_|Lord Varys has asked you to deliver a message to Doran Martell, the actual ruler of Dorne. You can find him at the {s23}. qstr_You_have_paid_9000_S|You have paid 9,000 Silver Stags. qstr_You_ve_received_9_po|You've received 9 pots of Wildfire. qstr_You_have_paid_1000_s|You have paid 1000 silver stags. qstr_You_have_paid_1900_s|You have paid 1900 silver stags. qstr_You_have_paid_3800_s|You have paid 3800 silver stags. qstr_You_have_paid_7600_s|You have paid 7600 silver stags. qstr_You_have_received_{reg0|You have received {reg0} Screamers. qstr_You_have_paid_1800_s|You have paid 1800 silver stags to the giant hunter. qstr_You_have_paid_3500_s|You have paid 3500 silver stags to the giant hunter. qstr_You_have_paid_5000_s|You have paid 5000 silver stags to the giant hunter. qstr_You_have_paid_6500_s|You have paid 6500 silver stags to the giant hunter. qstr_You_have_received_{reg0}|You have received {reg0} giant. qstr_You_have_paid_5500_s|You have paid 5,500 silver stags to Fritigern. qstr_You_have_received_5_|You have received 5 Thenn Elite Guards. qstr_You_have_paid_6000_s|You have paid 6,000 silver stags to Alaric. qstr_You_have_received_5_W|You have received 5 Wildling Elite Guards. qstr_You_have_paid_8000_s|You have paid 8,000 silver stags. qstr_You_have_received_10|You have received 10 Sealord Guards. qstr_You_have_paid_5000_si|You have paid 5,000 silver stags to Ser Bartimus. qstr_You_have_received_10_|You have received 10 White Harbour Knights. qstr_You_have_paid_6000_si|You have paid 6,000 silver stags to Ser Vortimer Crane. qstr_You_have_received_10_T|You have received 10 Tyrell House Guardsmen. qstr_You_have_paid_6000_sil|You have paid 6,000 silver stags. qstr_You_have_received_9_|You have received 9 Queen's Men qstr_You_have_paid_10000_|You have paid 10,000 silver stags. qstr_A_Faceless_Man_has_j|A Faceless Man has joined your party. qstr_You_have_paid_5000_sil|You have paid 5,000 silver stags. qstr_You_have_received_10_K|You have received 10 Kraken Guards. qstr_15_Gold_cloaks_have_|15 Gold cloaks have been added to the Garrison. qstr_You_have_paid_5000_silv|You have paid 5,000 silver stags to Steelshanks. qstr_You_have_received_40|You have received 40 Bolton Levies. qstr_You_have_paid_5000_silve|You have paid 5,000 silver stags to Ser Rodrik Cassel. qstr_You_have_received_40_|You have received 40 Stark Levies. qstr_You_have_paid_5000_silver|You have paid 5,000 silver stags to Ser Cregan Karstark. qstr_You_have_received_40_K|You have received 40 Karstark Levies. qstr_You_have_paid_5000_silver_|You have paid 5,000 silver stags to Ser Franklyn Frey. qstr_You_have_received_40_F|You have received 40 Frey Levies. qstr_You_have_paid_5000_silver_s|You have paid 5,000 silver stags to Ser Benedict Broom. qstr_You_have_received_40_L|You have received 40 Lannister Levies. qstr_You_have_paid_10000_s|You have paid 10,000 silver stags to Larazadhor Maegirah. qstr_You_have_received_20|You have received 20 Myrish Slave Warriors. qstr_You_have_paid_12000_|You have paid 12,000 silver stags to Andrew Horgan. qstr_You_have_received_10_R|You have received 10 Riverlands Ranger Guards. qstr_You_have_paid_10000_si|You have paid 10,000 silver stags to Cyrus Anshan. qstr_You_have_received_5_D|You have received 5 Dornish House Guards. qstr_You_have_paid_10000_sil|You have paid 10,000 silver stags to Marek Ward. qstr_You_have_received_5_L|You have received 5 Lion Guards. qstr_You_have_paid_10000_silv|You have paid 10,000 silver stags to Jon Irenicus. qstr_You_have_received_5_H|You have received 5 House Knights. qstr_You_have_paid_10000_silve|You have paid 10,000 silver stags to Justin Jonsson. qstr_You_have_received_5_K|You have received 5 Knights of the Gate. qstr_You_have_paid_10000_silver|You have paid 10,000 silver stags to Jaeredor Vaelaros. qstr_You_have_received_5_Wa|You have received 5 War Elephants. qstr_You_have_paid_5000_silver_st|You have paid 5,000 silver stags to Varyros. qstr_You_have_received_2_|You have received 2 Holy Champions. qstr_You_have_paid_10000_silver_|You have paid 10,000 silver stags to Ross Frank. qstr_You_have_received_5_Dr|You have received 5 Dragonstone Champions. qstr_You_have_paid_10000_silver_s|You have paid 10,000 silver stags to Clayton Horgan. qstr_You_have_received_5_R|You have received 5 Reach Champions. qstr_You_have_paid_10000_silver_st|You have paid 10,000 silver stags to Mehdi Vaelgaeron. qstr_You_have_received_5_T|You have received 5 Tiger Cloak Blood Guards. qstr_You_have_paid_10000_silver_sta|You have paid 10,000 silver stags to Carolus Salinas. qstr_You_have_received_5_B|You have received 5 Black Goat Champions. qstr_You_have_paid_10000_silver_stag|You have paid 10,000 silver stags to Illyrio Mopatis. qstr_You_have_received_5_Dra|You have received 5 Dragon Guards. qstr_Ser_Janis_Lyren_has_a|Ser Janis Lyren has asked you to help find his ancestral home somewhere in or around Essos. He says you will need some tools, at least 50 men and 10,000 silver stags to rebuild it. Be wary of slavers and pirates near to the castle. qstr_Alric_Aertaris_8_Vet|Alric Aertaris, 8 Veteran Fireborn and 20 Fireborn Warriors join your party. qstr_10_Fireborn_Warriors|10 Fireborn Warriors join your party. qstr_The_High_Priest_Bene|The High Priest Benerro has tasked you with eradicating the Whitewalker threat. You must head North and put a stop to the invasion. qstr_You_have_been_summon|You have been summoned to speak with the High Priest Benerro at the Temple of the Lord of Light near Volantis. qstr_You_have_been_tasked|You have been tasked with destroying a large war camp located near Tumblestone in the Westerlands and bringing justice to the leader. qstr_You_find_5000_silver|You find 5000 silver stags in Brog's camp and also decide to take his armour and weapons. qstr_10_Exiled_Robber_Kni|10 Exiled Robber Knights join your party. qstr_You_have_been_asked_|You have been asked to liberate Brogs brother, Reed from a slavers camp located in Essos. qstr_You_search_the_camp_|You search the camp and find 5000 silver stags. qstr_10_Obsidian_Archers_|10 Obsidian Archers were added to your party. qstr_20_Obsidian_Archers_|20 Obsidian Archers were added to your party. qstr_50_Obsidian_Archers_|50 Obsidian Archers were added to your party. qstr_10_Obsidian_Axemen_w|10 Obsidian Axemen were added to your party. qstr_20_Obsidian_Axemen_w|20 Obsidian Axemen were added to your party. qstr_50_Obsidian_Axemen_w|50 Obsidian Axemen were added to your party. qstr_10_Obsidian_Spearmen|10 Obsidian Spearmen were added to your party. qstr_20_Obsidian_Spearmen|20 Obsidian Spearmen were added to your party. qstr_50_Obsidian_Spearmen|50 Obsidian Spearmen were added to your party. qstr_10_Obsidian_Mounted_|10 Obsidian Mounted Axemen were added to your party. qstr_20_Obsidian_Mounted_|20 Obsidian Mounted Axemen were added to your party. qstr_50_Obsidian_Mounted_|50 Obsidian Mounted Axemen were added to your party. qstr_10_Obsidian_Mounted_S|10 Obsidian Mounted Spearmen were added to your party. qstr_20_Obsidian_Mounted_S|20 Obsidian Mounted Spearmen were added to your party. qstr_50_Obsidian_Mounted_S|50 Obsidian Mounted Spearmen were added to your party. qstr_You_have_paid_130000|You have paid 130,000 silver stags to Grant Jonsson. qstr_You_have_received_so|You have received some Golden Company mercenaries. qstr_You_have_now_learnt_|You have now learnt how to read. qstr_You_have_paid_2500_s|You have paid 2,500 silver stags to Novice Mollander. qstr_It_s_the_infamous_cr|It's the infamous criminal, {playername}. Men, we'll arrest this varmint, prepare for battle! qstr_Foolish_of_you_to_ge|Foolish of you to get caught like this, {playername}. Now you shall feel the full wrath of the Brotherhood. qstr_Hands_up!__We_re_goi|Hands up! We're going to bring you in, {playername}... dead or alive. qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ve|Lucky for you, you've caught me in a good mood. Give me all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' ya one chance to hand over everythin' ya got, or me and my lads'll kill ya. Got it? qstr_big|big qstr_medium_sized|medium sized qstr_small|small qstr_don_t_|don't qstr_Luke_Jonsson_and_his|Luke Jonsson and his mercenary group has joined your party. qstr_Brock_Alan_and_his_m|Brock Alan and his mercenary group has joined your party. qstr_The_Holy_Hundred_has|The Holy Hundred has joined your party. qstr_You_have_successfully|You have successfully dealt with Dagmer. You must give Rory the good news. qstr_Rory_has_asked_you_t|Rory has asked you to deal with a bunch of Ironborn raiders causing trouble around The Arbor.How you want to tackle the problem is up to you. He has promised a small purse if you succeed. qstr_Beric_Dondarrion_has|Beric Dondarrion has asked you to despatch a Lannister raiding party that has been reported pillaging the villages around Hollow Hill. Once completed, you must return to Beric. qstr_You_have_paid_the_el|You have paid the elder 70,000 Silver Stags. qstr_The_elder_{s9}_asked|The elder {s9} asked you to deal with bandits qstr_{s9}_asked_you_to_sp|{s9} asked you to speak with {s10} to lower taxes qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_{s9}_asked_you_to_br|{s9} asked you to bring {s10} qstr_A_duel?_That_sounds_|A duel? That sounds like an interesting idea. We could keep score and see who's the better fighter! qstr_Ah_so_you_wish_to_be|Ah, so you wish to be beaten by me again, eh? I'll teach you another lesson in the art of duelling! qstr_You_may_have_won_mor|You may have won more of our duels than me, but that will change today! qstr_We_seem_to_be_evenly|We seem to be evenly matched, so another duel should prove to be interesting. qstr_You_should_not_be_se|You should not be seeing this text. qstr_I_accept_your_challe|I accept your challenge, though be warned I will not fall easily. qstr_I_think_I_may_need_a|I think I may need a Maester. qstr__I_think_I_may_need_| I think I may need a Maester. qstr_We_ve_made_very_litt|We've made very little progress so far. qstr_We_ve_succeeded_in_g|We've succeeded in gaining some ground, but we still have a long way to go. qstr_We_ve_become_a_signi|We've become a significant force, and we have an even chance of victory. qstr_We_re_winning_the_wa|We're winning the war, but our enemies are still holding on. qstr_We_re_on_the_verge_o|We're on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_{s21}_seem_happy._{s|{s21} seem happy. {s21} looks pleased. qstr_You_must_try_to_defe|You must try to defend yourself! qstr_Your_sovereignty_has|Your sovereignty has no specified culture qstr_Your_sovereignty_cul|Your sovereignty culture is {s11} qstr_Sovereignty_culture |Sovereignty culture None qstr_Sovereignty_culture _|Sovereignty culture {s11} qstr_{s11}|{s11} qstr_The_government_of_th|The government of the {s10} is {s4}. qstr_The_upper_class_soci|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_troops_have_{s7}|The troops have {s7}. qstr_The_government_s_app|The government's approach to trade is {s0}. qstr_Our_government_is_{s|Our government is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_troops_have_{s7}|Our troops have {s7}. qstr_Our_approach_to_trad|Our approach to trade is {s0}. qstr_According__to_the_re|According to the report of our spies qstr_{s10}_{reg3}_lords_s|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_ca|Sorry, currently I can't provide any information about the lords mood, our spies haven't reported back yet. qstr_high|high qstr_low|low qstr_normal|normal qstr_The_records_show_{re|The records show {reg13} of our people worship our gods. qstr_The_records_show_{reg|The records show {reg13} of our people still worship other gods. qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_re_not_at_war_wit|We're not at war with anyone. qstr_We_re_at_war_with_{s|We're at war with {s12}. qstr_Our_kingdom_currentl|Our kingdom currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_cast|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_|{s6} In addition, we've got {reg2} soldiers in the field. qstr_We_currently_have_{r|We currently have {reg2} soldiers qstr_{s6}_In_addition_you|{s6} In addition, you've got {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_{reg59?She He}_field|{reg59?She He} fields {reg2} soldiers. qstr_We_currently_have_{re|We currently have {reg2} soldiers garrisoned in {s60}. qstr_We_currently_have_an|We currently have an income of {reg0} silver stags and costs of {reg1} silver stags from fiefs and garrisons. qstr_{s6}_We_re_losing_{r|{s6} We're losing {reg0} silver stags due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_su|{s6} Overall this sums up to {reg0} silver stags. qstr_{reg0}_silver_stags|{reg0} silver stags qstr_no|no qstr__We_are_expecting_{r| We are expecting {reg0} silver stags for rents qstr__The_troop_wages_for| The troop wages for {reg0} troops cost us {reg1} silver stags. qstr_{s61}_and_{reg0}_sil|{s61} and {reg0} silver stags for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_r|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall, this sums up to {s62} silver stags. qstr_Tax_rate_for_{s6} _{|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr_You_ve_shown_great_s|You've shown great strength on the battlefield. But why should I allow you to enlist with us? qstr_All_of_life_is_about|All of life is about advantages and disadvantages. Why would we allow you to be our fellow? qstr_I_know_people_do_fea|I know people do fear your harshness. Should we though? qstr_Indeed_I_ve_heard_of|Indeed, I've heard of your loyalty and valour. But is it enough to join us? qstr_I_m_glad_you_want_to|I'm glad you want to support us. But would it be wise for you to affiliate to our family? qstr_Beside_your_wealth_h|Beside your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your|My friend, I see your reasoning. But would you really risk our friendship on partnership? qstr_Agreed!_Your_words_c|Agreed! Your words convince me as much as your blade. qstr_I_trust_you_my_famil|I trust you, my family could use your resourcefulness. Together we'll spread our influence all over Westeros and Essos. qstr_May_the_Seven_have_m|May the Seven have mercy for the souls of our enemies, because we won't! qstr_So_be_it._We_re_hono|So be it. We're honoured to accept you into our family. qstr__I_ll_appreciate_you| I'll appreciate you as much as a son. qstr_I_accept_your_reques|I accept your request. We'll support you if you support my family. qstr_Since_you_ve_turned_|Since you've turned out to be a worthy fellow you should be valuable for our entire family. qstr_Your_leader_isn_t_ev|Your leader isn't even a king, and you want me to join you? qstr_{s40}_I_d_never_join|{s40} I'd never join someone who doesn't even own a single town or castle. qstr_{s40}_I_know_too_lit|{s40} I know too little about your leader. qstr_{s40}_I_ve_found_you|{s40} I've found your messenger unconvincing. qstr_{s40}_Next_time_I_d_|{s40} Next time, I'd prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_d_p|{s40} Next time, I'd prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_A_prominent_citizen_|A prominent citizen from the area qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We've gone through a lot together, and there were times I came close to losing all hope. But we've prevailed. It's now time for me to leave your company and take what's rightfully mine. From now on, I'll carry out the great responsibility of ruling {s3}. There still lie many challenges ahead, and I count on your help in overcoming them. And, of course, you'll always remain as my foremost vassal. qstr_Find_and_speak_with_{s|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_We_will_of_course_ne|We will, of course, need to wait until the realm is no longer on campaign. qstr_I_do_not_like_this_b|I do not like this, but things are very bad. Can you give guarantees? qstr_Well_I_guess_I_can_a|Well, I guess I can admit defeat. I guess you will treat us well, no? qstr_Perhaps..._Do_you_gi|Perhaps... Do you give your word of honour that we'll be treated well? qstr_There_comes_a_time_w|There comes a time when every good leader must be responsible for the welfare of his men. Do you give your word of honour that we'll be treated well? qstr_You_re_nothing_but_s|You're nothing but scum. You should leave before we kill you. qstr_You_re_wasting_your_|You're wasting your time. Attack us -- if you have the courage. qstr_You_have_called_me_f|You have called me for this? We would never surrender to the likes of you. qstr_Surrender?_Hah!_We_c|Surrender? Hah! We can hold these walls until we all die of old age, while you most assuredly won't. qstr_8000|8000 qstr_5000.|5000. qstr_3000|3000 qstr_2000.|2000. qstr_1000|1000 qstr__You_grovelled_befor| You grovelled before {s2} to avoid a duel. qstr__{s2}_knows_well_of_| {s2} knows well of your treachery and dishonour. qstr__{s1}_has_been_accep| {s1} has been accepted as a vassal of {s2}. qstr_I_m_{s4}_the_ruler_o|I'm {s4}, the ruler of {s6} qstr_I_m_{s4}_a_vassal_of|I'm {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_You_re_challenging_m|You're challenging me to a duel? How droll! As you wish, {lad/lassie}, it will be good sport to bash your fucking head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_ll_accep|Very well, I'll accept you back into my ranks if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you're willing to cede {s17} to me. Do you agree to my terms? qstr_No._There_s_no_chanc|No. There's no chance of peace between us. I'm not interested. qstr_You_must_find_the_fa|You must find the farm North of Winterfell and remove the Wildling raiders. Once complete, return to King Robb Stark. qstr_King_Robb_Stark_has_a|King Robb Stark has asked you to travel to Castle Black, find the Lord Commander and see if he can shed any light on the current situation. qstr_You_must_return_to_t|You must return to the Lord Commander and explain the bad news. qstr_Quest_updated _Bolst|Quest updated Bolster the Black qstr_You_must_return_to_K|You must return to King Robb Stark and argue the Lord Commanders case for more troops. qstr_You_must_liaise_with|You must liaise with the host of Night's Watchmen at the Bridge of Skulls and suppress the raiders. The Bridge of Skulls can be found West of Shadow Tower. qstr_You_must_gather_a_sm|You must gather a small force and possibly a Valyrian weapon and scout deep within the lands of always winter. Return to the Lord Commander once you have interacted with and assesed the threat. qstr_Jon_Snow_has_joined_|Jon Snow has joined your party. qstr_You_must_head_to_Cra|You must head to Craster's Keep and deal with the mutineers. qstr_In_order_to_prove_yo|In order to prove your loyalty to the Free Folk, you are required to destroy a crow patrol and bring back their armour as proof. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} silver stags {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Yes_the_Gods_have_gi|Yes, the Gods have gifted us with a boy, my love. qstr_Yes_the_Gods_have_gif|Yes, the Gods have gifted us with a girl, my love. qstr_I_m_so_tired_{player|I'm so tired {playername}. Yet the child must still be carried for 9 months more. qstr_I_think_its_time_we_|I think its time we planned a name for our child. If we have a boy, his name should be {playername}, but if we have a girl, her name should be as mine. qstr_I_m_fine_and_will_no|I'm fine, and will not pay any attention to the banter of the servants. The child isn't the son of our swineherd. qstr_Time_flies_away_from|Time flies away from war, fear and the rigours of travel... In nine months you will have a child. qstr_You_take_your_better|You take your better half from behind, whom screams with pleasure. qstr_Not_much_interest_is|Not much interest is shown, perhaps you should improve your relationship with your wife before considering having a child. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_By_the_gods_what_are|By the gods what are these things?! It looks like they are attacking!! qstr_Get_ready_lads!_Look|Get ready lads! Looks like winter is coming! qstr_Oh_shit!!|Oh shit!! qstr_TAKE_COVER!!!|TAKE COVER!!! qstr_Your_current_action_|Your current action is disgraceful. qstr_head|head qstr_tail|tail qstr_{s9}_asked_you_to_hun|{s9} asked you to hunt down a fugitive named {s4}. They are currently believed to be at {s3}. qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_me|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_|You can find ransom brokers at {s11}. qstr_This_is_not_that_sim|This is not that simple, but I can give it a try. I think 300 stags should suffice. What faction are you talking about? qstr_Aha_my_favourite_one|Aha, my favourite one. I think 150 stags should suffice. Can you tell me what the lord's faction is? qstr_Doable_since_so_many|Doable, since so many lords are only too eager to pull their swords out. Two hundred and fifty stags will be plenty, I think. What is the first lord's faction? qstr_Draqen_Ormatis_has_a|Draqen Ormatis has asked you to raze the Temple of the Bearded Priests and the High Bearded Priest put to death as a blood sacrifice to the Black Goat of Qohor. He has offered to join you and give you his father窶冱 helmet upon completion of such a feat. qstr_Eizniq_na_Shadhe_and|Eizniq na Shadhe and his Iron Legions have joined your party. qstr_Dregneiq_Emde_and_hi|Dregneiq Emde and his men have joined your party. qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr___She_smiles_and_loo|--She smiles and looks at you provocatively.-- qstr_You_chose_well_{reg5|You chose well, {reg59?madam ser}. My lads know how to keep their word and earn their pay. qstr_Well_done_{reg59?mad|Well done, {reg59?madam ser}. Keep the money and wine coming our way, and there's no foe here you need fear. qstr_We_are_at_your_servi|We are at your service, {reg59?madam ser}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_You_are_now_a_member|You are now a member of The Seven. qstr_Your_men_are_getting|Your men are getting tired of listening to the same old sermons. Perhaps it's time to let it go for a while. qstr_The_septon_is_happy_|The septon is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_follow|You are now a follower of the old gods. qstr_The_priest_is_happy_|The priest is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_followe|You are now a follower of R'hllor. qstr_You_are_now_a_follower|You are now a follower of the Drowned God. qstr_You_hand_over_your_p|You hand over your prisoners and watch them get sent off ready to be drowned. qstr_The_Guild_master_of_|The Guild master of {s13} has asked you to deal with bandits in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_The_Guild_master_of_{|The Guild master of {s4} gave you {reg12} silver stags to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_The_Guild_master_of_{s|The Guild master of {s4} promised you {reg12} silver stags if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guild_master_of_{s1|The Guild master of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_The_Guild_master_of_{s10|The Guild master of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} silver stags in return. qstr__May_I_remind_you_th| May I remind you that currently we are paying medium taxes to your {reg59?ladyship lordship}? qstr__May_I_remind_you_tha| May I remind you that currently we are paying low taxes to your {reg59?ladyship lordship}? We are infinitely grateful for such generosity. qstr__May_I_remind_you_that| May I remind you that currently we are paying high taxes to your {reg59?ladyship lordship}? Many people are cursing you for your greed. qstr_{s40}_s_Levy|{s40}'s Levy qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get right ways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_You_have_recieved_th|You have recieved the Valyrian Glaive - Retribution. qstr_Please_note_that_thi|Please note that this refinement makes the weapon cause more damage but also makes it slower. qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {reg59?madam ser}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg59?Lady Lord}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr___He_jumps_with_joy.|--He jumps with joy. Finally, he stops and takes a deep breath.-- qstr_Jetties|Jetties qstr_Allowed_party_size _|Allowed party size {reg0} qstr_Two_Stark_soldiers_j|Two Stark soldiers join your retinue. qstr_You_have_been_asked_t|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened at King's Landing. qstr_A_World_of_Ice_and_Fi|A World of Ice and Fire v9.3
https://w.atwiki.jp/cso-fusei/pages/129.html
プギャゆっけいたんだけどw -- (ゆた ) 2011-09-01 17 54 46 muska0610 升だね WHと加速だけらしい 厨房だね -- (Alice-index) 2011-09-01 21 17 32 lBOTlSkullとランク100は同一人物だよ!名前変更しただけっぽい -- (名無しさん) 2011-09-05 22 33 07 BadwfTOPofThDark今日チート使ってるの見ました WH+AAでした -- (名無しさん) 2011-09-24 00 36 37 BLAST軍大佐ってやつパープルソフトに入ってるの見ました -- (名無しさん) 2011-09-24 10 52 37 この前ネカフェいったら 中学生が升つかってました。 名前はポテチ大盛りです。 -- (名無しさん) 2011-10-02 09 32 05 オーリンズっていう人もチート使ってた -- (名無しさん) 2011-10-06 17 53 49 さっき秘密組織部隊って奴に会ったww 死体スプレーだなんのマナーの悪いただの餓鬼 -- (名無しさん) 2011-10-16 14 06 18 ↑ポテチ大盛りsは今はチートをやめて 平和にやっていますよ -- (猫耳ムギたん) 2012-01-04 00 35 19 うざい AAつかてる -- (うんも) 2012-08-08 16 32 15 チーターやめました ご迷惑をおかけしました -- (ポテチ大盛り) 2013-01-18 11 43 29 名無しさんに一言 ネカフェでチートを使ったことありませんし、その時期ネカフェにすら行ってないです -- (ポテチ大盛り) 2013-01-18 11 47 00
https://w.atwiki.jp/allthatgrass/pages/80.html
Way back in the mountains, way back in the hills There used to live a mountaineer, they called him Fiddlin Will Now he could play most anything and some said he could sing But the one thing he liked best to do was sawin on the strings So tune up the fiddle, rosin up the bow Look at ol Will, a-pat his toe He ll make music til the rafters ring Listen to the old man sawin on the strings When the neighbors had a shindig, they all had vittles to eat Sometimes they had to wait on Will for frolic be with him When he came down from the mountains the gals began to sway Sometimes he pick the old five-string, tune til the break of the day So tune up the five-string, tighten up the hide Tell all the young folks to get inside He ll make music til the rafters ring Listen to the old man pickin on the strings So tune up the fiddle, tighten up the hide Tell all the young folks to get inside He ll make music til the rafters ring Old man pickin and sawin on the strings So tune up the five-string, tighten up the hide Tell all the young folks to get inside He ll make music til the rafters ring Old man pickin and sawin on the strings
https://w.atwiki.jp/asigami/pages/4101.html
曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) DUAL STRIKER Mayumi Morinaga,Fernweh by BEMANI Sound Team "L.E.D. HuΣeR" A3 激17 185 652/26 STREAM VOLTAGE AIR FREEZE CHAOS 110 111 16 34 104 楽譜面(9) / 踊譜面(13) / 激譜面(17) 譜面 動画 https //www.youtube.com/watch?v=TlMTwrVf2Kc (1P x2.75, NOTE 2P x3.0, NOTE, REVERSE) 解説 2022/08/25追加(金筐体先行)。EXTRA SAVIOR A3の解禁曲として登場。 「BEMANI 2021真夏の歌合戦5番勝負」でイベント当時別チームだった楽曲。 コメント コメント(感想など) 最新の10件を表示しています。コメント過去ログ これは16でいいと思う。配置も楽だしBPMもそこまで早くない、密度も濃くない。ストロングスタイルで覚える箇所もないでは16でももっと強いのがいると思う。 (2022-09-04 19 54 33) 弱めの17だと思います。この曲を16にしたら16がやりたい放題になって手がつけられなくなります (2022-09-05 08 44 07) 16の問題児になるよりは17入門でいてほしい (2022-09-05 12 32 20) 最後の乱打は手前のFAも相まって足が固まりやすい。ここで固まると電池が全部吹っ飛ぶレベルなので空打ちなど入れて止まらないように。 (2022-09-05 16 29 16) 歌パートが終わってからの残り1/3はしっかり17してるので、17入門曲に一票。てか、16におかしな譜面が増えすぎてるせいで、16と17の境界があやふやになってる気がする。 (2022-09-06 00 20 49) 中盤の長い休憩以降がリズム難、捻り、長い地団駄がほぼすき間無く迫ってくるのでクリアは17入門、スコアは17弱~中程度に感じた。上から見ると16強止まりとも言えなくは無いが…。 (2022-09-13 14 13 08) 今作の詐称逆詐称でいえばGERBERAが浮かぶけど、滝が長いが休憩あるのと若干BPM遅いこと考えれば似たような難易度かな。先に挙げてる人もいるけど17入門くらいだと思うし、これを降格させるより向こうを昇格させるのが妥当かなと。 (2022-09-13 23 44 05) 歌が終わった後は辛うじて17と言えなくもないけど、それ以外が流石に弱すぎるなぁ。個人的には局所難の16中程度に感じる。 (2022-09-25 18 27 34) 17で一番簡単かも?同時に追加された16の斑咲花の方が難しく感じる。他にもこれより難しい16はいくらでも思いつく。revolutionary addict、gerbera、鬼鯖、モンビジとか。 (2022-10-04 00 07 08) 鬼鯖とか猿よりは普通に難しいと思うけどこの2つ癖あるし個人差nかなあ (2022-10-06 21 31 24) 鬼鯖も猿も譜面傾向違いすぎて比較してもしょうがない感はあるけど、こっちの方がきついって人の方が少ないんじゃないかなぁ。足の動きが少ない正面乱打でBPM1 (2022-10-06 23 18 40) 途中で飛んでってしまった。足の動きの少ない正面乱打でBPM180前後っていうと16弱寄りの面子が多いけど(GAIAとかウィアソとか)、こいつはそれより少しだけ難しい位だと思う。 (2022-10-06 23 24 31) ↑その4曲も詐称寄りやんけ… (2022-10-04 01 34 12) 個人差で16上位のモンビジ除けば全部クリア難易度は詐称クラスだわあれ (2022-10-08 03 14 54) 上の5曲に納得いかないなら他には、happy lucky yeappy、possession anniversary、DDR megamix、max period、fire storm鬼とか。譜面傾向違うとか個人差と言われりゃそうなんだけど、単純な感覚でいうとこいつより難しいと感じる16多いんだよなあ。と言っても逆詐称は何も困らんから16にしなくていいけど。 (2022-11-26 08 50 51)
https://w.atwiki.jp/hmiku/pages/46066.html
【登録タグ K VOCALOID 曲 窓外放出-P 鏡音レン】 作詞:窓外放出-P 作曲:窓外放出-P 編曲:窓外放出-P 唄:鏡音レン 曲紹介 作者による日本語訳はこちら。 歌詞 (YouTube概要欄より転載) So many sleepless nights So many fearful cries I've wasted to find A source of this fall-apart Something is clearly wrong And I'll find what A one big march through the night Taking all the precious lives Right before my very eyes Even though this is not their time Tried to stop it, it failed There's no way to end this hell All i can do is watch As my family falls apart Right in front of the pit Where all the death awaits it's meal That's where all the souls go When infected by her glow Falling down into the dark With no hope left to carry on Kill Count's rising it's tide With her laughter in the background So many helpless tries So many mistakes Even though I saw The past of Ms. ,,I'll just go" Since that day, i try to find Where she is So she can turn back time A one big march through the night Taking all the precious lives Right before my very eyes Even though this is not their time Tried to stop it, it failed There's no way to end this hell All i can do is watch As my family falls apart No! I can save this mess I'll just go and reach my hand If i save one life at least Then I will show that beast She won't scare me anymore I saved a flower by the shore Now I need to end this mess To put all of them to rest コメント 名前 コメント
https://w.atwiki.jp/2chmgo2pc/pages/182.html
兵装一覧(迷彩効果区分) ●五十音順 ●迷彩効果区分 森林 【MGS4/Act2】ピューブル・アルメマン兵風 【MGS4/Act2】反政府軍ゲリラ兵風 【MGS4/Act3】レイブン・ソード兵風 【MGS3】ネイキッド・スネーク風 【Call of Duty 4】プライス風 【Call of Duty 4】ギャズ風 【Call of Duty 4】マクミラン大尉風 【Call of Duty 4】グリッグ風(JOINT OPERATION仕様) 【Call of Duty 4】SAS隊員(緑地系)風 【米国】現用米海兵隊風(USMC) 【米陸軍】グリーンベレー風 【日本】陸上自衛隊風(JGSDF) 【英国】英陸軍現用装備 【ロシア】海軍歩兵部隊風(Russian Naval Infantry) 【ルパン三世】峰不二子(カリオストロの城)風 砂漠 【MGS4/Act1】プレイング・マンティス兵風 【MGS4/Act3・5】米軍兵士風 【BIOHAZARD4】クラウザー風 【BIOHAZARD5】ジョッシュ風 【米国】陸軍・レンジャー連隊/デルタフォース(BlackHawkDown) 市街 【MGS4/Act3】失楽園の戦士(東欧レジスタンス)風 【MGS2/Plant】SEAL10隊員風 【BIOHAZARD】クリス風TYPE A(ノーマル) 【BIOHAZARD】クリス風TYPE B(ストリートタイプ) 【BIOHAZARD】ジル風TYPE A(ノーマル) 【BIOHAZARD】ジル風TYPE B(アーミータイプ) 【BIOHAZARD】レベッカ風 【BIOHAZARD】ウェスカー風 【BIOHAZARD3】アンブレラ バイオハザード対策部隊風 【BIOHAZARD4】レオン風 【The Rock】テロリスト部隊風 暗闇 【The Rock】SEAL+主人公部隊風 【Call Of Duty 4】SAS隊員(タンカーミッション)風 【GTA4】NOOSE隊員風 【米国】SWAT風 【ルパン三世】次元大介(カリオストロの城)風 その他 【MGS4】ジョニー(アキバ)風 【MGS4】ヘイブン・トルーパー(ヘイブン兵)風 【Call of Duty 4】アル・アサド風 【Counter-Strike】Elite Crew風 【リアル鬼教官】千太郎軍曹 【スーパー○リオブラザーズ】某配管工風 【X-JAPAN】hide風(VisualShock) 【X-JAPAN】pata風(Blue Blood)
https://w.atwiki.jp/sdvx/pages/8417.html
DEEP PSYCHEDELIC STRIKER/ 影虎。 Lv CHAIN 譜面属性 BPM TIME Version Genre Illustrator Effect NOVICE 05 0430 155 VIVID WAVE30 FLOORBEMANI まゆずみ 凹ーダー凸ード ADVANCED 11 0856 EXHAUST 14 1109 MAXIMUM 17 1767 +難易度投票 NOVICE 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 ADVANCED 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 EXHAUST 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 MAXIMUM 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 動画検索 攻略・解説 譜面・楽曲の攻略についてはこちらへどうぞ 見辛さ解消の為に改行や文頭の編集、不適切なコメントを削除することがあります 名前 コメント ※文頭に[ bgcolor(#aaf){NOV}]、[ bgcolor(#ffa){ADV}]、[ bgcolor(#faa){EXH}]、[ bgcolor(#888){MXM}]をコピー ペーストすると見やすくなります コメント 楽曲やイラストなどのコメントについてはこちらへどうぞ 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/d2x2ch/pages/37.html
Critical Strike 日本名:クリティカル・ストライク 略称: 効果 必要レベル 1 必要スキル なし 一定の確率で武器による物理ダメージを2倍にする。 Level 1 2 3 4 5 6 7 8 9 10 Chance to 2x Damage % 16 25 32 38 42 46 49 51 54 56 Level 11 12 13 14 15 16 17 18 19 20 Chance to 2x Damage % 58 59 61 62 63 65 65 66 67 68 Bonusを受けるスキル なし Bonusを与えるスキル Valkyrie (Synergy Bonus) 評価 Deadly Strike同様、物理ダメージを2倍にする確率が増える。 Deadly Strikeと合わせることで、物理ダメージ2倍となる確率をさらに高めることができる。 (ただし発動確率は足し算ではない。詳しくはDeadly Strikeを参照) 取っておいて損はまったく無いスキルである。 使い方 パッシブなので、全ての物理攻撃に対して自動で発動する。 RW Insightにoskillとして付加されているため、Act2傭兵もこのスキルの恩恵が得られるようになった。 スキル振り 1+ブーストで十分に使えるが、10くらいまでなら伸びもよいので余裕があれば振るのも手。 その他 http //www.battle.net/diablo2exp/skills/amazon-passive.shtml#criticalstrike 名前 コメント
https://w.atwiki.jp/touhoukashi/pages/3663.html
【登録タグ A-One L TOHO EUROBEAT 秘 まめみ 夢と現の境界 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/bemani2sp/pages/2866.html
GENRE TITLE ARTIST bpm notes CLEAR RATE RISK + VACUUM Triple Counter DJ YOSHITAKA meets dj TAKA 216 2016 n%(yyyy/mm/dd) 攻略・コメント まさに速度の暴力…やってることはクッキーブーケの強化版だし5連皿以外に理不尽な配置もないけどとにかく速すぎてまともに追いつかなかった。正規鏡が出来ればそれが一番だろうけど癖付くと非常にまずい。 -- 名無しさん (2016-08-11 20 28 43) BPM216という速さに追いつけるならDespairよりは若干楽か。ラス殺しもない(強いて上げれば2回ある連皿?)のでノマゲも比較的安定させやすい。 -- 名無しさん (2016-08-11 21 04 13) エレクリ以来の顎とよしたか部長の合作。216ととても早いbpmで、最初cnはppを強化した譜面が続き、そお後は正に体力+地力+テクニック力がものをいう超物量譜面。個人的に黒ペンと難易度は同格だと思うが、pp、天空よりは普通に強いと思った。・・・それにしてもレイヤーの顎ww -- 名無しさん (2016-08-11 21 10 06) ベチャ押しが出来ないとかなりツライと思う。高BPMかつ物量譜面なのでノーツをこぼしやすいので難以上は注意。認識のしやすさと二重乱打が少ないので難A行くか行かないかの難しさだと感じた -- 名無しさん (2016-08-11 21 23 02) 難地力A+の難易度。 ポロポロこぼしてラスト前の局所難で削られるパターンが多い。 正規はCN以外は外れなので乱推奨。 -- 名無しさん (2016-08-11 21 27 27) エレクリの前半みてーなもんがずっと続くイメージ -- 名無しさん (2016-08-11 21 38 59) 8分の同時押しが多いからスコアがわりと出やすい譜面。地力Aくらいだと思う。速度に追いつけるかどうかが全てなので、追いつけるならエクハもあっさりつく。 -- 名無しさん (2016-08-11 22 24 08) ノマゲは地力B+〜Aくらいかな⁇同時と皿を拾えれば案外耐えられる。 -- 名無しさん (2016-08-11 22 44 18) 発狂はないかわりに全体難 体力尽きたらおわり -- 名無しさん (2016-08-11 23 44 52) 黒ペンを難しているならこちらもすぐ付くだろう。皆伝にも十分入る難しさ。余談だがこの曲、2016年に作ったというきっかけでよしたか部長がノーツ2016、bpm2(0)16と決めていたらしい。 -- 名無しさん (2016-08-12 01 35 23) やってみたけどエレクリの前半程の密度は無いし、前半のCNもPP程難しくない、自分は1p鏡でEXHでした -- 名無しさん (2016-08-12 16 33 49) 速度の暴力。エレクリを弱体化というよりもNINJA IS DEADを結構強化した感じ。最初はppのCNを強化したものが降ってきて、その後はひたすら速度の暴力。地味にミスをしやすい上に後半皿が絡んだりするので地力はもちろん相応の打鍵速度と皿絡み力が必要。同時押しや高速譜面が得意ならバドマニあたりより簡単に感じるはずだけど、苦手ならその逆と化す。皆伝や黒ペン並みはさすがに過大評価すぎるかも。ノマゲ地力B、ハード個人差Aぐらいか。 -- 名無しさん (2016-08-12 21 22 21) 正規鏡数回、乱R乱をやってみたところハード狙うなら正規鏡が一番無難だと思われるが配置的に癖がつきやすい印象、大きな難所としては中盤の六個同時押し前の二重階段みたいなものがゴチャッと降るところではないだろうか、同時押し配置に皿が多く絡み鬱陶しくハード地力A+ぐらいの難易度はあるのではないだろうか -- 名無しさん (2016-08-12 22 19 14) ノマゲはHAERETICUSよりは難しく感じだから地力Aかな?HAERETICUSが得意ならこっちもすぐできる気がする、逆もしかり。 -- 名無しさん (2016-08-13 01 00 07) エレクリが出来るなら難しくは感じないはず。上から目線でだと過小評価されやすいかも。 -- 名無しさん (2016-08-13 03 21 20) 某表B+もろくにエクハできてないがこいつは初プレーでエクハできた。早いだけで配置と皿が単純なぶん謎な皿複合になりがちな☆12上位と比べてゴリ押しがとてもやり易い感じ。あと鳥も1桁しかないけど頑張れば鳥出そうなぐらいにはスコア出しやすい -- 名無しさん (2016-08-13 04 06 35) 局所発狂がないからエクハはしやすい部類 -- 名無しさん (2016-08-13 07 15 46) 高密度で皿絡みも中々強い。難地力AかA+くらいが妥当か。地力があれば簡単に感じる譜面 -- 名無しさん (2016-08-14 16 13 47) エレクリよりは大分良心的。とにかく速度の暴力でひたすらノーツがぶん殴ってくる感じだが、エレクリ程酷くはない。気合いとゴリ押しが効きやすい地力譜面。ただ、構成的に後半になると密度が一段階上がるため、後半勝負なところはエレクリと同じ。後半の皿絡みと鍵盤発狂の密度はXIから連皿を抜いて速度を上げたような感じ。難はAからA+はあると思われる -- 名無しさん (2016-08-15 00 04 43) 全体難 ほぼ休憩なしで同時押し、乱打が降り注ぐが2回ほどある高速二重階段からの6個同時押しが難所 皿も中々嫌なところで絡んできたりで難所で減りすぎると恐らく耐えられない 難Aに決まりそうだけど挑戦段階だとA+に感じるかも -- 名無しさん (2016-08-21 03 14 21) 正規で初見パワーに頼ってみるのがいいかも。あと脱力が大切。 -- 名無しさん (2016-08-22 22 07 41) 認識できるし配置的にも押せないわけではないが、なにしろ速度が速いので疲れる。地力というよりも如何に速く押せるかの勝負 -- 名無しさん (2016-08-23 03 34 33) これ普通に地力Aはあるよね?動画勢の過小評価が異常に多いんだが… -- 名無しさん (2016-09-06 04 15 38) 変な発狂もないし地力あれば安定するから上からだと低く見られがちなんだと思う -- 名無しさん (2016-09-06 07 58 06) なんとなくエルフェリア2を薄く速くしたような印象。高速寄り、高密度寄りのどちらが得意かでノマゲは前後しそう。 -- 名無しさん (2016-09-12 09 08 29) 1p乱でEXH BPは24 BPMが速く同時押しで力みやすい為ラスト辺りで体力切れを起こして連皿で落ちるパターンが多かった印象 腕の力を温存して叩く事がおススメかな -- 名無しさん (2016-10-29 15 49 26) BP56でハード -- 名無しさん (2018-07-11 01 43 34) クッキーブーケの超強化版。ベチャ押しできないとしんどい譜面だが、地力Aでは最初の方にランプ付く人が多いと思われる -- 名無しさん (2019-01-24 14 14 06) 地力Aの中では一番早くノマゲ付いた、易ノマゲの段階なら発狂でガッツリ削られてもラストまで回復はできるので諦めずに押そう -- 名無しさん (2020-01-18 17 04 29) ノマゲまでは弱いと感じたけどハードになると難所で削られてその後もポロポロこぼして最終的に落ちるような感じで何やかんや難しい。どっちかと言うと後半難 -- 名無しさん (2020-07-09 20 44 31) 1P正規BP58で難点いた 自分はとにかく皿13同時押しが鬼門だったのでべチャ押し頑張る&他箇所を取りこぼさないように気を付けるように意識した スコア300弱上がってるからそもそもの地力もだいぶ上がったんだと思う -- 名無しさん (2020-09-17 23 15 20) 地力Aにしてはそこまでエグい配置は無いけど、とにかく体力と速さがキツい。集中力切れたらそこで終わりって感じ -- 名無しさん (2020-09-18 12 27 13) BP66で難付いた -- 名無しさん (2021-01-08 11 38 27) GOOD連発するようなタイプの譜面じゃないから回復がある程度効くのが許容BPが多めな理由な気がする。それでも局所局所の一瞬忙しいポイントが上手くいなせるかどうかに掛かってくるけど -- 名無しさん (2021-01-08 11 40 29) 正規BP66で白。連皿で10%まで減ったがなんとか耐えた。 -- 名無しさん (2021-01-16 19 25 33) ハード挑戦段階の地力だと78小節目で普通に4%とかになったりするが気にせず光らせてゲージを伸ばしていこう。(1P側は)皿絡みにあまり見ないタイプの同時押しがたくさん来るので右手の柔軟性が大事 -- 名無しさん (2021-03-17 21 38 11) 16分を多少こぼしても意外とゲージが減らない。それよりは皿+同時押しをまとめて外して一気に削られることが多かったので、 -- 名無しさん (2021-12-09 14 23 13) こっちの方が登場が先だけど、AKASHIC BREAKの強化版って感じ。向こうが苦手だとこっちも苦戦必至。完成度が中途半端な3 5半だと運指の切り替えが間に合わなくてどんどん置いていかれるので、ベチャ押しを鍛えたほうがいいと思う。 -- 名無しさん (2022-03-21 13 27 46) 1P側、乱かけてBP61でHARD。ラストまで補正入らなかった。地力Aでは簡単な方だと感じた。 -- 名無しさん (2023-03-23 15 54 38) 名前 コメント